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Steam News9 September 20205y ago

Version 1.12 update

Gameplay improvement: We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war.

Full notes

Full Chaos Galaxy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions4 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
changedGameplay improvement:
removedPlanets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.
changedAI stealth units on the battlefield will try to stay away from enemy units.
changedA sleeping fleet's button will display the word Sleeping, and the button will have no animation.
changedSome text has been adjusted.
fixedFix bugs:

Chaos Galaxy changes

changedGameplay improvement:
removedPlanets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.
changedAI stealth units on the battlefield will try to stay away from enemy units.
changedA sleeping fleet's button will display the word Sleeping, and the button will have no animation.
changedSome text has been adjusted.

Gameplay improvement:

  1. We slightly increase the diplomatic requirements of Ask for war and slightly reduce the diplomatic requirements of Hire for war.

  2. Planets with features of Wasteland will no longer be a mission target of the yearly strategic meeting.

  3. When AI selects a war target, it will only select from factions with planet lanes connected to its own planets.

  4. Only some specific factions' commanders will get the skills Invisible and Inkognito when they are promoted.

  5. Seiged planets will be cut off from their lanes to the other planets.

  6. AI stealth units on the battlefield will try to stay away from enemy units.

  7. A sleeping fleet's button will display the word Sleeping, and the button will have no animation.

  8. Some text has been adjusted.

Fix bugs:

  1. Fixed a bug that when AI ambushing players, if we don't watch the animation, the damage calculation result will be based on a normal attack.

  2. Fixed a bug that the relationship with allies doesn't increase when we assisting allies in auto battle.

If you find any bug after the update, please report it on the Steamcommunity or Discord. Thank you!

Source

Steam News / 9 September 2020

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