Full notes
Full Chaos Caves update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Performance
- UI and audio
- Compatibility
Chaos Caves changes
Today I've uploaded a new version! Headline features are the new biome and the new single-player mode (heresy!), shown together in this screenshot:
Release notes:
New biome: The Moon, with low gravity and portals!
New singleplayer mode: beat the turrets, some are protected by shields to test your parkour skills.
Grenades now do frag damage.
A marker now shows when the player is off screen top (useful for the Valley, necessary for the Moon!).
Aim Stabilizer - holds aiming direction over rough terrain and when getting knocked about.
Nuke tweaked with slightly more power, plus unremovable "radiation" buff.
Grapple and Drill both tweaked for more power.
Vehicle 4WD performance improved: more traction, suspension damping.
Grapple can no longer be used as an OP shield (nice one Peter!).
Performance optimizations on some hardware.
Minor improvements: C4 arc color, laser cools differently in some biomes.
Bug fixes: "All Different" mode, player disappearing and dying, player numbers, turret drooping over time, off-center boost/grapple torque, weapon random distribution, grenade UI behind terrain.
Now begins another wave of new goodies, so be sure to join the beta branch to stay up-to-date. If you haven't gotten the game yet - head over to the store page!
Source
Changelog.gg summarizes and formats this update. How we read updates.
