Full notes
Full Chaos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Changes coming in today's update:
Gameplay and QOL Updates:
added "tutorial" markers in the opening Cemetery area for players that display basic input commands when selected - added dynamic stagger potential to each weapon. It is no longer random, and the stagger percentage chance can be viewed on the item info overlay in the inventory menu. bigger weapons have a higher chance of staggering enemies. some enemies can not be staggered - updated the item info overlay in the inventory menu to show stagger and critical hit potentials for each weapon. spells have a static 10% stagger and critical potential - updated the item info overlay with more intuitive controls. can no longer accidentally select an item while viewing item info, pressing escape or B on the gamepad closes the overlay - changed the layout of the underground lake area, making it faster to address the area boss - it no longer costs stamina to initially raise a shield, now only when taking a hit. shields have varying stamina cost and damage reduction percentage which can be viewed on the item info overlay in the inventory menu - item info screen in the inventory menu now shows all base damage outputs for "light attack/heavy attack/ability"
Bugs
fixed a bug where volume and sensitivity were not always being set to previous settings on first start of game - removed click sound at start of game
Again, thank you all for the support and feedback to help make this game an enjoyable experience for all as we wait for Elden Ring and for Demon's Souls to (potentially) come to PC!
Source
Changelog.gg summarizes and formats this update. How we read updates.
