Full notes
Full Chaos update
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What changed
- Gameplay
Chaos changes
Well, I'm overdue for an update, so let me tell you what's going on and why I've missed my release date of April 16th. To start, the game is pretty much finished, the only thing to do is to polish all the bugs etc, but in terms of mechanics and features, the game is finished, so what's holding up development, well let me tell you.
Up until last week or so, modes were not in the game, and I had not set up any framework to implement them, so when I went to add them, I broke just about everything related to game modes, after fixing the surface level issues, and implementing a backend for adding new game modes, I found that upon uploading to steam and testing with my friends, that the game would no longer open certain menus or access certain vital information.
After fixing those issues, which I don't really know how I did, I found more and more issues, which are seemingly engine issues, or some references that just aren't working, so, for now, I'm working on it, and also struggling with a bit of burn out.
Hope I can get the release date confirmed.
Frinky
Source
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