HomeGamesUpdatesPricingMethodology
Steam News3 July 20261mo ago

Closed Alpha Playtest 2 is now live!

We have sent another 200 keys in response to the massive waiting list on Firstlook.gg! As usual, please refer to our Discord server for support, bug reports, and feedback! Welcome to the second playtest!

In this update7

Full notes

Full Champions Stable: Equestrian Dynasty update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes0 removals
  • Server
  • Performance
  • Balance
  • UI and audio
  • Gameplay
changedAs usual, please refer to our Discord server for support, bug reports, and feedback! Welcome to the second playtest! Here's everything that's changed since last time.
changed🏇 Racing System - OverhauledWe've worked deeply on the race, and it now revolves around one core idea: you manage a living athlete, not a speed stat. Performance isn't decided by a single number - it emerges from multiple attributes interacting under pressure.
changed🏇 Racing System - OverhauledManaging speed - three zones (cruise, push, surge). Each buys you pace, and each sends the bill to your stamina.
changed🏇 Racing System - OverhauledStamina - it's finite, and the exhaustion curve is a cliff , not a slope. Spend it too early, and there's nothing left for the line.
changed🏇 Racing System - OverhauledSlipstream - the pack isn't just an obstacle, it's a resource. Draft in a rival's wake to save energy. The HUD shows your draft percentage.
changed🏇 Racing System - OverhauledSprint - a single finishing weapon. One well-timed surge beats three desperate ones: timing wins races.
During the race, press keys16During the race, press keys increased, buff

Champions Stable: Equestrian Dynasty changes

changedAs usual, please refer to our Discord server for support, bug reports, and feedback! Welcome to the second playtest! Here's everything that's changed since last time.
changedWe've worked deeply on the race, and it now revolves around one core idea: you manage a living athlete, not a speed stat. Performance isn't decided by a single number - it emerges from multiple attributes interacting under pressure.
changedManaging speed - three zones (cruise, push, surge). Each buys you pace, and each sends the bill to your stamina.
changedStamina - it's finite, and the exhaustion curve is a cliff , not a slope. Spend it too early, and there's nothing left for the line.
changedSlipstream - the pack isn't just an obstacle, it's a resource. Draft in a rival's wake to save energy. The HUD shows your draft percentage.

We have sent another 200 keys in response to the massive waiting list on Firstlook.gg!

As usual, please refer to our Discord server for support, bug reports, and feedback! Welcome to the second playtest! Here's everything that's changed since last time.

🏇 Racing System - Overhauled

We've worked deeply on the race, and it now revolves around one core idea: you manage a living athlete, not a speed stat. Performance isn't decided by a single number - it emerges from multiple attributes interacting under pressure.

What that means on the track:

  • Managing speed - three zones (cruise, push, surge). Each buys you pace, and each sends the bill to your stamina.

  • Stamina - it's finite, and the exhaustion curve is a cliff, not a slope. Spend it too early, and there's nothing left for the line.

  • Slipstream - the pack isn't just an obstacle, it's a resource. Draft in a rival's wake to save energy. The HUD shows your draft percentage.

  • Sprint - a single finishing weapon. One well-timed surge beats three desperate ones: timing wins races.

  • Rival AI - opponents now think and adapt to your moves. Every race is a conversation, not a script.

The HUD displays speed band, stamina, and draft in real time, alongside live placings.

⚙️ Technical Optimization

First round of technical optimization for the race. During the race, press keys 1 to 6 to test the different quality levels - gathering your feedback on performance across settings helps us a lot.

🌍 Open World — First Look

You'll find a first look at the open world! It's pure exploration for now, no mechanics yet - a taste of where we're headed.

🛠️ Improvements From Player Feedback

We've reworked many sections based on your suggestions (for example, training). Keep the feedback coming - it works.

📬 Tutorial via Mail (New)

The management hub now has a mail system: through a first integrated tutorial, the player receives the information they need, right when they need it.

📖 Game Instructions in the Menu

You'll now find game instructions directly in the main menu.

How to play manual

Steam post imageSteam post imageSteam post imageSteam post imageSteam post imageSteam post imageSteam post image

Source

Steam News / 3 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.