The new abilities: Light: A projectile of light that confuses the surrounding enemies. Also deals a little amount of continuous damage. Cost: 25 HP. Cooldown: 35 Seconds. Conjuration: Instantly summons an ally monster.
Full notes
Full Chamber of Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Balance
Performance
addedThe new abilities: Light: A projectile of light that confuses the surrounding enemies. Also deals a little amount of continuous damage. Cost: 25 HP. Cooldown: 35 Seconds.
fixedBalance: Won't spoil this ability, discover it yourself ;) I will only say that it is unlocked by unlocking every other ability. Fixed possible crashes when starting a mob challenge. Hope you like the new update :)
Chamber of Darkness changes
addedThe new abilities: Light: A projectile of light that confuses the surrounding enemies. Also deals a little amount of continuous damage. Cost: 25 HP. Cooldown: 35 Seconds.
fixedBalance: Won't spoil this ability, discover it yourself ;) I will only say that it is unlocked by unlocking every other ability. Fixed possible crashes when starting a mob challenge. Hope you like the new update :)
The new abilities
Light: A projectile of light that confuses the surrounding enemies. Also deals a little amount of continuous damage.
Cost
25 HP.
Cooldown
35 Seconds.
Conjuration
Instantly summons an ally monster.
Cost
15 HP.
Cooldown
75 Seconds.
Balance: Won't spoil this ability, discover it yourself ;) I will only say that it is unlocked by unlocking every other ability. Fixed possible crashes when starting a mob challenge. Hope you like the new update :)