[Update v0.9.6] Redone combo system, new abilities, sound options and more!
The new combo system: We remade the combo system to make it smoother and easier to execute.
Full notes
Full Chamber of Darkness update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Gameplay
Balance
Performance
addedThe new combo system: We remade the combo system to make it smoother and easier to execute. Before, to do a J-K-J combo, you had to press K perfectly when the animation of the first J attack ends, which is kinda tough to pull off. Now, and with inspiration from MKX, you just have to press J-K-J respectively at any speed and the combo will execute automatically. The new abilities: -Teleportation: Teleport behind an enemy, the enemy will be confused for 4 seconds. Doesn't work on mages. Cost: 10HP. Regeneration: 30 Seconds.
changedMana: A ground slam attacks that hits both directions. Best used when there are 2+ enemies around, to ensure you regain the health penalty. Cost: 30 HP Damage: 25 HP Regeneration: 40 Seconds
fixedSound options: Added 2 options to change sound and music volume. Bug fixes: -Fixed a crash that happens when pressing P earlier in the game. -Fixed "continue" taking you to the last played Monster mode level instead of the main mode.
Chamber of Darkness changes
addedThe new combo system: We remade the combo system to make it smoother and easier to execute. Before, to do a J-K-J combo, you had to press K perfectly when the animation of the first J attack ends, which is kinda tough to pull off. Now, and with inspiration from MKX, you just have to press J-K-J respectively at any speed and the combo will execute automatically. The new abilities: -Teleportation: Teleport behind an enemy, the enemy will be confused for 4 seconds. Doesn't work on mages. Cost: 10HP. Regeneration: 30 Seconds.
changedMana: A ground slam attacks that hits both directions. Best used when there are 2+ enemies around, to ensure you regain the health penalty. Cost: 30 HP Damage: 25 HP Regeneration: 40 Seconds
fixedSound options: Added 2 options to change sound and music volume. Bug fixes: -Fixed a crash that happens when pressing P earlier in the game. -Fixed "continue" taking you to the last played Monster mode level instead of the main mode.
The new combo system
We remade the combo system to make it smoother and easier to execute. Before, to do a J-K-J combo, you had to press K perfectly when the animation of the first J attack ends, which is kinda tough to pull off. Now, and with inspiration from MKX, you just have to press J-K-J respectively at any speed and the combo will execute automatically.
The new abilities
-Teleportation: Teleport behind an enemy, the enemy will be confused for 4 seconds. Doesn't work on mages.
Cost
10HP.
Regeneration
30 Seconds.
-Mana: A ground slam attacks that hits both directions. Best used when there are 2+ enemies around, to ensure you regain the health penalty. Cost: 30 HP Damage: 25 HP Regeneration: 40 Seconds
Sound options
Added 2 options to change sound and music volume.
Bug fixes
-Fixed a crash that happens when pressing P earlier in the game. -Fixed "continue" taking you to the last played Monster mode level instead of the main mode.