Full notes
Full ChainStaff update
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What changed
- Gameplay
ChainStaff changes
As we continue to polish ChainStaff for the April 8th release date, I've got cool news. After loads of playtesting I realized we needed just a little bit of extra polish.
Behold--the "Vault Ability"!
This is a new, automatic move that happens to the player in the game.
Any time you are next to a ledge, and you press towards it (left/right), you will automatically try to climb it just a little bit.
You don't climb all the way up walls.
But you do kick off of them twice, giving you a tiny boost.
You do not do a full ledge grab. That I feel would slow down the pace of the game. But you quickly do a small wall-hop and it lets you over loads of tiny spots you'd fall normally.
Want to try it out? It's in the free demo on Steam right now! Is it better than a ledge-grab?
Let me know what you think.
Source
Changelog.gg summarizes and formats this update. How we read updates.
