Full notes
Full ChainStaff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Compatibility
ChainStaff changes
Updated Demo
Get a taste of the story in ChainStaff! There are now two new story cutscenes at the beginning of the demo, where you can see the origins of the Star Spore invasion.
The demo update also has the ability to pick between Easy and Normal difficulty modes. The difficulty is hand-tuned for each level. There will be new attacks and more enemies in Normal difficulty. Easy mode might have more platforms to land on, plus you start with more player shields.
Here's the list of demo changes
Cutscenes added
Difficulty modes added
Now has 3 Save Slots
Dual Stick controls fully supported
Better button remapping
Game balance changes: Players don't retract ChainStaff on Damage. You now need a full heart to take an extra hit (not just a subheart).
Many more balances and game polish.
Want to join the Beta Playtest?
Come help steer the direction of the game balancing! I'm slowly finishing up the rest of the game and will be doing playtests soon. Join my newsletter to get in on it!
https://subscribepage.io/Mk6GOH
Let's Chat
I check Discord more frequently than most places:
Thanks for playing!
Source
Changelog.gg summarizes and formats this update. How we read updates.
