Full notes
Full Chains on Sand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Store
Chains on Sand changes
New Trailer
[dynamiclink href="https://youtu.be/d59UQL450sw"]
We cut a tight trailer that shows more of the gameplay — build, choose, fight, recover. If you dig it, adding the game to your Wishlist really helps.
Demo Update (what’s new)
First-time tips: clearer and smoother.
- Animations & goreimproved, with new decapitations.
Visual pass on gear: full rework — each armor/weapon type and quality now has a unique sprite.
Combat rules: refined for readability and feel.
- Stability & UXoverall experience improved.
Bug fixes: lots of them.
We’re in Steam Next Fest! Play the updated demo during Steam Next Fest. We’ll be around for feedback and questions.
How you can help
Play the demo and tell us where you got stuck or surprised.
Wishlist to follow development and boost visibility.
Share the trailer with a friend who likes tactical, timing-driven combat.
Store link (UTM):
[dynamiclink href="https://store.steampowered.com/app/3730720/?utm_source=steam&utm_medium=news&utm_campaign=trailer_launch_sep2025&utm_content=news_post"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
