Full notes
Full Chains of Freedom update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, dear players!
What changed
- Gameplay
- Balance
- Fixes
- Performance
Chains of Freedom changes
Thank you so much for your patience and all the valuable feedback you’ve shared in your reviews and forum posts! The wait is over – here’s the list of improvements in the latest build we’ve been working on:
Added a much-requested Turn Limit toggle to Settings.
Changed how ammunition is presented to the player: "ammo in clip / total clip capacity (inventory stock)".
Added exit prompts in areas that you cannot return to.
Raised loot discovery radius.
Slightly increased ammo drops in most levels.
Slightly increased material drops in multiple mid-game levels.
Removed or reduced enemy waves in many combat encounters.
Added more Crystal slots in Places of Power after losing a character to compensate for lost quick slots.
Fixed Peacekeeper’s Overwatch ability.
Adjusted or removed specific tough enemies in some encounters to ease difficulty.
Added or adjusted loot during/after combat, especially extra ammo or consumables.
Improved quality-of-life mechanics, such as auto-removal of unused quest items and clearer indicators.
Performance and stability improvements.
Check it out and let us know what you think!
Source
Changelog.gg summarizes and formats this update. How we read updates.
