In this update5
Full notes
Full Chaincards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Fixes
Chaincards changes
A new update for testers is here!
Added
Added Critical Hit in Combat System
Added VO for Castle Guard when it gets hit
Added VO for Castle Guard when dies
Added initial support for Quests and Enciclopedia menu tabs
Added Armor Set Bonus feature
Changed
Switched to Unity 2020.3
Switched Render Pipeline to URP
Changed Castle Guard's moveset and stats
Changed Chain's base stats
Changed damage inflict timing on Attack card
Added stipple fade effect on walls
Tuned post processing effects
Changed camera position in battle scene
Changed pause menu
Fixed some names
Removed
Removed character outline when view obstructed
Fixes
Controller no longer vibrate when starting a fight while opening a door
The controller can now be used in main menu
Known Issues
It's possible to equip the same ability under certain circumstances
The controller cannot be used in Exit sub menu
Some Chain animations are missing in battle
Some Castle Guard are missing in both battle and overworld
The enemy's AI cannot see Chain in some directions while patroling
Enemy's AI cannot move in the scene
Castle's Corridor is partially missing
It's impossible to return to main menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
