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Full 中国足球模拟器 (CFS) update
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Repeated intro
Hello everyone!
What changed
- Performance
- Gameplay
- UI and audio
中国足球模拟器 (CFS) changes
March, the first month since the game's release, has passed. Thank you so much for the valuable suggestions you've shared in the Steam community and our feedback documents!
Based on your enthusiastic feedback, we've worked around the clock to deliver 11 intensive version iterations from V5.54 to V5.64, implementing a total of over 300 experience optimizations and BUG fixes!
To help you recap, here are the key optimizations from March:
I. Core Systems & Gameplay Expansion
Foreign Player Naturalization Implemented: You can now clearly track the naturalization progress of your foreign players. Completing naturalization will also trigger exclusive news reports.
- Editor ExpansionAdded the ability to continue modifying your player-controlled team and manager history even after starting a new save.
- Transfers & Playing Abroad Fully UpgradedAdded a new "Proactive Transfer Listing" feature for players. The overseas development system has been further refined, now allowing you to recall players early at any time, alongside a newly added, detailed "Overseas Development Summary Report."
Stadium Construction & Personalization: Unlocked a low-cost "Stadium Expansion" feature to help you steadily boost matchday revenue. Additionally, the first team now fully supports "Custom Player Portrait Uploads"—come build your ultimate Dream Team!
II. Match-Related
Match Experience Optimization: Comprehensively tuned the match stoppage time logic, saying goodbye to ridiculously "ultra-long stoppage times." We've also optimized passing physics trajectories and player dribbling AI, making the matches look much more realistic and fluid.
III. UI & Mini-Game Optimization
UI Optimization: Refactored the underlying data loading logic. The loading speeds when entering high-frequency interfaces like the "Transfer Market," "Jianghu/World," and "Youth Academy" have seen a massive leap—say goodbye to long waits!
- Claw Machine OptimizationCompletely removed the countdown timer limit for the claw machine, changing it to an attempt-count limit instead. Now you can play stress-free and grab with ease.
Source
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