Full notes
Full 中国足球模拟器 (CFS) update
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What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Fixes
中国足球模拟器 (CFS) changes
《Chinese Football Simulator》 v5.62 Update Notes:
Significantly optimized the loading speed of the Jianghu page.
Significantly optimized the loading speed of the Transfer Market page (Note: The first time opening the market after the update may cause slight stuttering, but subsequent visits will be much faster).
Significantly optimized stuttering/lag issues on the Transfer Search page.
Optimized the loading speed of the Town interface.
Optimized the logic for ending stoppage time; instances of excessively long stoppage time have been slightly reduced.
Optimized in-match performance overhead.
Optimized the match engine's judgment of headers and passing animations.
Added a Stadium Expansion feature, allowing you to increase stand seating capacity for a relatively smaller amount compared to a full stadium upgrade.
Added a Player Naturalization feature.
Added display info for foreign player quota usage by expatriate players.
Added display info for the naturalization progress of foreign players.
Added news reports after a player successfully completes naturalization.
Added a "Batch Clear" function in the Grassroots Football Recruitment Center.
Added a "Remove from List" function in the Grassroots Football Recruitment Center.
Fixed an issue where players would frequently clip through the ground after high-frequency dribbling during matches.
Fixed an issue in world-class club tournaments where certain opposing teams from specific countries/regions failed to initialize correctly.
Fixed an issue in national team competitions where some mail-related teams were incorrectly linked to clubs.
Fixed an issue where "Create Tactic" was not fully implemented after execution.
Fixed errors and unnecessary performance overhead during half-time caused by audio-related components.
Fixed an issue where scoring around the 45th minute caused the goal animation to conflict with half-time, directly skipping the half-time break.
Fixed an occasional issue where pausing right after scoring before the end of a half caused the goal to be counted twice.
Fixed an issue where the African foreign player exemption was not taking effect.
Fixed an issue where notification emails were not sent out after a Football Council proposal was passed.
Fixed an issue where certain Football Council proposals did not take effect after being passed.
Fixed lag issues when interacting with the age filter on the Player Search interface.
Fixed an issue where duplicate players appeared in the Player Search interface.
Fixed an issue where all players would stand still in some situations due to a failed judgment of a ball-receiving animation.
Fixed a progression blocker where earning an unreasonably high amount of income in a single week prevented advancing to the next week.
Fixed an issue where Gansu region attribute bonuses were not taking effect in certain cases.
Modified and rationalized the passing conditions for national team coach interviews.
Attempted to fix a chain-reaction issue causing cloned players after using the "Create Tactic" and "Optimize Lineup" buttons in the top left of the first team tactics page.
Adjusted and enhanced the curve trajectory of long passes during matches.
Adjusted the physics of through balls during matches.
Would you like me to adapt this translation into a more casual or more formal tone for a specific platform (like Steam or Discord)?
Source
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