Full notes
Full Ceres update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Another patch has been uploaded.
Updated : Drones will now return when moving beyond the ship radar range. Does not apply to recon drones.
Updated : Tactical menu time extended;
- UpdatedTactical U.I. Drones tool tips corrected.
Updated : Gravity anomaly now show distance.
- UpdatedScript updated for Cetus for a change mission.
Updated : Module view in fleet view.
Fixed : Ship command during text field input.
Fixed : Some gravity holes not showing up in tactical view.
Fixed : Some mine U.I. not going away properly.
Fixed : Canvas not displaying minor objects.
Fixed : Loot text stuck in corner.
Fixed : Scanned objects U.I. data not going away when object is destroyed.
Fixed : Various issues with Sleeping Beauty mission.
Fixed : Assigning temporary captains to another ship.
Fixed : Player can assign non-player captain to player ship if he has Ceres.
Fixed : Fleet view, module damage not updating.
Fixed : Exit area text not displaying correct text when exiting when hostiles area near.
Hotfix Addition and other stuff I fixed.
Fixed
Construction display.
Fixed
Pick up loot with mouse fixed.
Fixed
Octavius Dialog triggering at unexpected times.
Fixed
Pyshkai getting destroyed in Chaos cloud after loading... Even though you should NOT have it...
Fixed
Solar system icons moved behind panel display.
Fixed
Internal and external modules list in bottom UI displayed correctly when game is paused.
Fixed
Language trouble in fleet view.
Fixed
Captain Image saving crap. Apparently related to saving voice....
Fixed
Captain duplication. This should improve the game play experience. Please keep posting bugs you find. I'll do my best to fix them. Have fun playing :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
