Full notes
Full CEREBRUM remastered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
-Fixed many tiny Bugs -Added Damage cooldown (fixed oneshot) -Fixed Harald Cutscenes Glitching -Fixed Variable Glitch -Fixed Lag by Light -Removed Light Obstacles for performance -Added Visible Interaction Boxes -Reworked Code for Wapons -Wapons can no longer be used paralell -Glitching out of map fixed -Fixed Glitching under stone -Fixed Infinite Water dying Glitch -Fixed Harald infinite money exploit -Fixed delete save slot feature -Added escape button in some cases -Hide more UI in Pause menu and cutscenes -Performance Update when you die -Quuby no longer bugs under rocks -Save and Load now work together and doesn't remove variables -Start Cutscene no longer plays every time -Fixed Radio Bug/multiple audio channels -Fixed spelling errors in text -Added "are you sure to go back to main menu" text box -Player Hitbox if you heal, is now small enough for crouchable areas -Bow now rotates directly -Arrows are now in the correct angle and can get everywhere stuck -Player Resetter has more logical position to spawn -Collectables are now all makable -Fixed no moving Bug in Nebelwald -Fixed one shot bug -Fixed Lags from the PumpKing -Make Textures from enemy bullets brighter (brighter to see) -Added a cutscene skip for the Dschinn Run, that saves -Flappy ZIPs can now be damaged
Source
Changelog.gg summarizes and formats this update. How we read updates.
