Full notes
Full CEO update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
Raw Materials Trader unit added to Warehouse
New setting (when creating a game) to allow Raw materials trader
A player can form a new corporation if he finds himself without one (e.g. after a bankruptcy)
New setting (when creating a game) to allow forming new corporations
If a player is chairman of a corporation, he can hire himself as CEO
Chairman can issue stock
The value of a Natural Resources's quality now better reflects how much end products value high quality
Adjusting spending on training, advertising or quality is now done in 5% increments (hold shift for full control)
Research unit shows top level
Competitors are better at computing their subjective value of natural resources
If a building has a unit with a warning (red triangle), the building list will display the same warning
The small/medium/large radio buttons on the new building window show unit/slot count and operating overhead
CEO's bonus is now based on operating profit, not net profit
CEO's bonus is still calculated on the 1st of the year, but it is now paid in monthly installments
Dividend is still calculated on the 1st of each quarter, but it is now paid in monthly installments
The "Other" line on the income sheet is now split into "Other", "CEO Compensation", "Dividend" and "Land value increase"
Inventory corrections are now write-offs instead of "other"
Seeds&fertilizer-cost of crop growing is now added to the new "Supplies" account during sowing, growing and harvesting (used to be purchase cost at time of sale, or written off)
Fixed bug where competitors would sometimes not upgrade units even if they operated at full capacity
Fixed bug where competitors would sometimes stop acting if their stock price got too high
Fixed bug where competitors would sometimes stop acting if they took on too much debt
Source
Changelog.gg summarizes and formats this update. How we read updates.
