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Steam News21 October 20196y ago

Update v 1.2

Completely redesigned collision of cabinets, the main character no longer gets stuck in open cabinets and bedside tables - Increased inventory - More first aid kits and cartridge - Increased map marker - Fixed a collisi

Full notes

Full Centralia: Homecoming update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedCompletely redesigned collision of cabinets, the main character no longer gets stuck in open cabinets and bedside tables - Increased inventory - More first aid kits and cartridge - Increased map marker - Fixed a collision in the police station - Fixed not clear decapitation of zombies - New special effect for zombies - Fixed the first cut scene with a demon - Balanced damage for SVD - Balanced AI damage - Zombie bite time reduced from 3-2 seconds - Fixed fuzzy display of weapons near the walls - Added character death animation - Clearer display of dodging - Added new zombie animation - Changed animation height to crouch

Centralia: Homecoming changes

fixedCompletely redesigned collision of cabinets, the main character no longer gets stuck in open cabinets and bedside tables - Increased inventory - More first aid kits and cartridge - Increased map marker - Fixed a collision in the police station - Fixed not clear decapitation of zombies - New special effect for zombies - Fixed the first cut scene with a demon - Balanced damage for SVD - Balanced AI damage - Zombie bite time reduced from 3-2 seconds - Fixed fuzzy display of weapons near the walls - Added character death animation - Clearer display of dodging - Added new zombie animation - Changed animation height to crouch
  • Completely redesigned collision of cabinets, the main character no longer gets stuck in open cabinets and bedside tables - Increased inventory - More first aid kits and cartridge - Increased map marker - Fixed a collision in the police station - Fixed not clear decapitation of zombies - New special effect for zombies - Fixed the first cut scene with a demon - Balanced damage for SVD - Balanced AI damage - Zombie bite time reduced from 3-2 seconds - Fixed fuzzy display of weapons near the walls - Added character death animation - Clearer display of dodging - Added new zombie animation - Changed animation height to crouch

Source

Steam News / 21 October 2019

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