Full notes
Full Cenk The Chopper update
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What changed
- Gameplay
- UI and audio
- Fixes
Cenk The Chopper changes
Changes:
E2M5:
-Marmore Gina, now has a second phase called "Mors Gina", this one is flying and moves different than first phase.
-Marmore Gina now has a proper "corpse".
-New cutscene in E2M5 for phase transmission.
-New Music added.
-New skybox
-Bug where loading checkpoint doesn't work fixed.
Parry:
-Parry checking frame increased from 5 to 15. The checking frames are different from the parry windows, they have their own timers.
-Melee parries now displays flash flare.
-Bug with deflector causing game to stop fixed.
-E2M3 now has a new room.
-E2M4 some textures has changed.
-The bug where Finishers can push player out of bounds is now fixed.
-New command has added, `load_cp [integer]` is for loading specific checkpoints in the current level.
-The command `load_scene [string]` is no longer case sensitive.
-New finisher animation for the following enemies: Besti, Crustay and Snail.
-In Sickles, changing direction for a charged attack now become easier.
-Style rank requirments has changed. Higher ranks now require more points.
-The bug where not being able to buy Boomrang for Sickle without Hook upgrade is fixed.
Additional note:
The previous update was long time ago and I wanna finish this update before end of the year. So some stuff can be look rushed.
I'll make some small patches in the future. Especially for the Mors Gina boss difficulty balance, cutscenes and sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
