Full notes
Full Cenk The Chopper update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Security
Cenk The Chopper changes
Changes: - E2M5 is added. New boss, new cutscene, new NPCs.
-NPC Deniz now has a new model and texture.
Sickles, added combo end attacks.
After 2 charged or 3 normal attacks in quick succession; Cenk will do the combo end.
This will depend if you perform a charged or normal attack at the end.
Shotgun damage has been doubled.
-Scorpius boss, melee parry window has expanded.
-Blood particle, sound effect priority has been lowered.
-Hit sounds are now louder.
Firewolf, fire particles changed to be more visible.
The firing sound has changed to something more louder.
-Lutum, Telum, Firewolf and Crust; now has better hit animations and stun windows.
Hit stops are now fixed. Previously they didn't work like intended.
And now more weapons and attacks trigger it.
Skins, some of the skins have been improved.
-Some textures changed to be more contrast heavy and grimy.
Pixelation effect has been fixed, it's not more crunchy.
-Updated the Unity version. There's now no vulnerability with the current version.
This update is kinda rushed because of the Unity vulnerability. There's a lot of thing I was going to add and some stuff that wasn't fully done yet.
I'll make some smaller updates after this one to fix and add stuff later.
Source
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