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Steam News4 March 20188y ago

Cendric v1.0.2 Patch notes

Fixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dr

Full notes

Full Cendric update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dragon cave - Fixed collision in the highlands - For mac: Fixed the ?? display bug. - Fixed a gamebreaking problem with Edgar's dialogue in the prison - Nerfed Yasha: Time to Revive 10s -> 12s, vulnerable to light damage as well (makes sense for a demon), Adds from 100 health to 60 health and vulnerable to physical damage. - Fixed a display bug for stun and fear - Fixed a typo in Steven's dialogue - Fixed a typo in Luiz's dialogue - Improved hints for the elder's hidden room (includes quest text, visual hints and Vincent's dialogue) - Removed a wrong sound in yasha's fight - Fixed a questmarker location - Fixed a skip in the Tower of Gandria - Added a hint for Alastor's mechanic.
Time to Revive10s12sTime to Revive increased, buff

Cendric changes

fixedFixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dragon cave - Fixed collision in the highlands - For mac: Fixed the ?? display bug. - Fixed a gamebreaking problem with Edgar's dialogue in the prison - Nerfed Yasha: Time to Revive 10s -> 12s, vulnerable to light damage as well (makes sense for a demon), Adds from 100 health to 60 health and vulnerable to physical damage. - Fixed a display bug for stun and fear - Fixed a typo in Steven's dialogue - Fixed a typo in Luiz's dialogue - Improved hints for the elder's hidden room (includes quest text, visual hints and Vincent's dialogue) - Removed a wrong sound in yasha's fight - Fixed a questmarker location - Fixed a skip in the Tower of Gandria - Added a hint for Alastor's mechanic.
  • Fixed autoscroller collision (it shouldn't kill speedrunners anymore) - Fixed a typo in Robert's dialogue - Added an additional door in the crypt to prevent the Skeleton from drowning - Fixed a graphical issue in the dragon cave - Fixed collision in the highlands - For mac: Fixed the ?? display bug. - Fixed a gamebreaking problem with Edgar's dialogue in the prison - Nerfed Yasha: Time to Revive 10s -> 12s, vulnerable to light damage as well (makes sense for a demon), Adds from 100 health to 60 health and vulnerable to physical damage. - Fixed a display bug for stun and fear - Fixed a typo in Steven's dialogue - Fixed a typo in Luiz's dialogue - Improved hints for the elder's hidden room (includes quest text, visual hints and Vincent's dialogue) - Removed a wrong sound in yasha's fight - Fixed a questmarker location - Fixed a skip in the Tower of Gandria - Added a hint for Alastor's mechanic.

Source

Steam News / 4 March 2018

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