Full notes
Full Cellyon: Boss Confrontation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Adventurers,
Welcome to the patch 0.9.6, which includes a lot of optimization as well as the function that you all requested from us: the interface edition.
Optimization:
Improved performance of shadow display - Improvement of the tab-targetting system - Improved general performance - Optimized interface images to significantly reduce memory usage
Changes:
Puzzle loot icon changed - The animations for the melee spells Biting and Chewing and their VFXs have been revised and improved - The name of a player in Trance (Rift mode) is now displayed above their head - Rift mode: the team of the player is always displayed first - The affix system has been revised - The environment where the Dumuzid fights take place has been resized to better match the size of the characters - The appearance and the size of the Withered Tantalion have been revised for a better readability during fights against EL-29 (Chapter 2 and 3) - The prototypes in EL-29 Chapter 1 have new textures and names
Corrections:
Male Hunter and Interceptor armors are now correct - Fixed memory leaks resulting in game slowing down when a player chained many games - Boss Maker: fixed several bugs - The sequence of spells no longer causes an animation bug (visual only) - The tantalion carrying the bomb in EL-29 chapter 2 now correctly drops its bomb when it arrives at its destination
Add:
New affixes, help messages and visual feedback for chapters 1, 2 and 3 of Skain - New affixes, help messages and visual feedback for chapters 1 and 2 of EL-29 - A loading icon is displayed at launch - A Trance animation (Rift mode) has been added - Players can now edit their interface in-game - The animations of the new spells: Lethal agitation / Charge / Double embrace / Explosive globules / Bloody grenade / Blood swamp / Agitated parasite and Salutary bonding have been integrated
Interface Editor
The interface editor is accessible from the ESC menu or directly using the keyboard shortcut U.
By selecting an interface element from the dropdown list or by clicking directly on the corresponding item, you can move it wherever you want. You can also:
Show / Hide the element using the "Visible" option
Resize the element with the "Scale" option
Some elements allow more settings like the Buffs / Debuffs list. On these elements you can in addition:
Choose on how many rows / columns the icons are displayed
From which side to start the row (right corner or left corner)
We hope that you'll enjoy this new feature ! If you want us to add other options to this interface, let us know on the community hub or directly on Discord: https://discord.gg/ErnVfzM
Source
Changelog.gg summarizes and formats this update. How we read updates.
