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Steam News1 March 20224y ago

Cellings - Patch 2.0

It's been 3 months since the Cellings was released. Here comes the first patch (Cellings version 2.0)!

Full notes

Full Cellings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions2 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Server
addedIt's been 3 months since the Cellings was released. Here comes the first patch (Cellings version 2.0) ! We've been hardly working on a new patch that brings many improvements including performance optimizations, new setting options and also a new content!
changedMajor performance optimization in the main game scene - reduced rendering objects and calculations of fractal (this is not related to the 'Arena' scenes in which you fight in abstract fractals - these scenes eat a lot of performance due to realtime fractals, however the main-game scene [the journey mode] is now fully playable for lower-end computers)
addedAdded 15 new editor parts (you can now add more specific editor parts to your cell in the Cell Editor)
addedAdded color-picking in the Cell Editor for each part-category (you can now pick any color for each part category [Attraction-based,Speed-based,Damage-based,Defense-based parts] and bring more colors to your cell!)
addedAdded V-Sync option (you can now enable/ disable Vsync in settings)
addedAdded FPS-Lock option (you can now lock and limit the frame rate to 60FPS, otherwise the game will run as fast as possible)

It's been 3 months since the Cellings was released. Here comes the first patch (Cellings version 2.0)! We've been hardly working on a new patch that brings many improvements including performance optimizations, new setting options and also a new content!

  • Major performance optimization in the main game scene - reduced rendering objects and calculations of fractal (this is not related to the 'Arena' scenes in which you fight in abstract fractals - these scenes eat a lot of performance due to realtime fractals, however the main-game scene [the journey mode] is now fully playable for lower-end computers)

  • Added 15 new editor parts (you can now add more specific editor parts to your cell in the Cell Editor)

  • Added color-picking in the Cell Editor for each part-category (you can now pick any color for each part category [Attraction-based,Speed-based,Damage-based,Defense-based parts] and bring more colors to your cell!)

  • Added V-Sync option (you can now enable/ disable Vsync in settings)

  • Added FPS-Lock option (you can now lock and limit the frame rate to 60FPS, otherwise the game will run as fast as possible)

  • Added "show editor-part-information when a cursor hovers over the part's icon"

  • Fixed UI scaling for wide monitors

  • Fixed Turkish translation

  • Fixed "crafting UI keeps active when player is nearby and crafting gets destroyed"

  • Fixed "cell parts are removed from the previous generation when player reaches a new generation"

  • Fixed "attraction warning pops out repeatedly when player keeps the valuable material"

  • New guides on the Steam page

We would like to thank you for your support and we hope you like the game and it's progress. We would be more than glad for any feedback! Let us know in which direction should we move. You are also very welcome to join our official Community Discord Server! The journey does not end here! Take care and enjoy the patch!

A quick gif with new parts and color picker in Cell Editor!

Struct9 Team March 1st, 2022

Source

Steam News / 1 March 2022

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