Update log
Full けものフレンズ Cellien May Cry update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Tweaked the timing when the Serval, Another Serval, and "Dark Serval" jump attack animation pauses. - Fixed a bug where the movement speed of pile attacks would decrease if the process slows down at the moment Serval used pile attacks. - Fixed so that the animation pause timing for Serval, Another Serval, and “Dark Serval” jump attack, pile attack, and bolt attack is the same every time. - Fixed a bug that disables the weak point damage judgment when "Birdlien" performs a fireball attack. - Fixed a bug that the texture of the terrain of "The Mountain" midpoint was not displayed properly. - Fixed a bug where map chips other than balls were not displayed even when stepping on the light switch when level 4 or higher in "PARKMAN". - Fixed a bug where the number of balls acquired may be increased by 2 if the process slows down at the moment of acquiring the ball in "PARKMAN". - Fixed a bug where a special line would be displayed when defeating "Queen" with Another Serval in battle training "Boss Rush 1". - Optimized preloaded shader variant collection. - Optimized Sandstar ejection particles and gold acquisition particles.
Source
