Update log
Full けものフレンズ Cellien May Cry update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Removed the specification where a brief moment for rotation was inserted just before a jump triggered by Quick Escape. - Fixed a bug where, if the dodge button and movement button were pressed simultaneously at the moment of a jump triggered by Quick Escape, the player character would cancel the jump and perform a Dodge Step instead. - Changed the appearance of Cellien's HP gauge. - Improved, to some extent, the issue where Cellien's HP gauge would be obscured by Cellien's own body. - Added a gauge displaying Cellien's impact resistance value, knockdown duration, and similar stats. - Added a specification where Cellien's impact resistance value recovery pauses for 1 second when hit by a player character's attack. - Fixed a bug where Cellien's knockdown due to accumulated damage would sometimes not occur properly. - For "Heliozoa"'s meteor shower attack, reduced the random variation in speed and modified it so the first shot accurately targets the player character. - Fixed an issue where the sound effect for "Heliozoa"'s meteor shower attack would sometimes not play. - Fixed a bug in the debug room where changing Cellien's ID would sometimes cause the displayed Cellien level in notifications to be incorrect.
Source
