HomeGamesUpdatesPricingMethodology
Steam News13 May 20242y ago

Patchnotes v1.1.0 - Content Update

Hi :) After the release of Cellfish I received a bunch of wonderful feedback about the game; enough that I thought: “I should add some of these things”. So I did.

Full notes

Full Cellfish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes27 additions22 changes4 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
  • Performance
addedHi :) After the release of Cellfish I received a bunch of wonderful feedback about the game; enough that I thought: “I should add some of these things”. So I did. I’ve been hard at work adding more content to the game which you can read more about in these patchnotes.
addedAdded Orbit ability
addedAdded Orbit evolutions to all other abilities
changedReworked Dash upgrades.
changedReworked Heal. Heal is now on a cooldown that you can affect with various upgrades
removedRemoved projectile size upgrade

Hi :) After the release of Cellfish I received a bunch of wonderful feedback about the game; enough that I thought: “I should add some of these things”. So I did. I’ve been hard at work adding more content to the game which you can read more about in these patchnotes.

Abilities

  • Added Orbit ability

  • Added Orbit evolutions to all other abilities

  • Reworked Dash upgrades.

  • Reworked Heal. Heal is now on a cooldown that you can affect with various upgrades

Split projectile ability

  • Removed projectile size upgrade

  • Added projectile lifetime upgrade

  • Now starts with 1 piercing to make up for early weakness

  • Boomerang evolution is now not affected by framerate anymore

Explosion ability

  • Reworked ability. When activated you fire a chain of explosions in front of you

  • Chain zap evolution now makes killed enemies zap other nearby enemies

  • Mines evolution, lesser explosions now have improved targetting

Boomerang ability

  • Updated upgrade sprite colors

  • Projectile now keeps hitting enemies that spawn inside it

  • Decreased ability cooldown

  • Removed catch cooldown decrease

  • Removed distance upgrade

  • Added linger upgrade, allowing the projectile to linger at its maximum distance before returning

Chain zap ability

  • Boomerang evolution now adds more, and faster, chains

Mines ability

  • Chain zap evolution now makes the first set of shells explode into more shells, which then turn into fragments. This is now compatible with the Boomerang evolution

  • Tweaked the angle of which shells are shot from

Player Customization

  • Added Jelly player body

  • Added Roots player body

Gamemodes

  • Reworked difficulties into gamemodes

  • Added new Double Boss gamemode

Upgrades

  • Global cooldown multiplier upgrade now shows as a percentage

  • Chance to avoid damage upgrade now shows as a percentage

Areas

  • Added background objects to the Abyss area

  • Changed background objects in the Roots area

Enemies

  • Reworked how common and special enemies are spawned. Each area now has a common, and a special, enemy type.

  • Added a new special enemy to the Leaves area

  • Added a new special enemy to the Crystal area

  • Added a new special enemy to the Jelly area

  • Added a new special enemy to the Kelp area

  • Added a new common enemy to the Roots area

  • Added a new common enemy to the Abyss area

  • Updated the Kelp boss to work in the new gamemode

  • Updated the Abyss boss to work in the new gamemode

  • Increased the Eye Shooter enemy cooldown

  • Increased the radius of the Volatile enemy explosion

  • Removed shaking from the Puff enemy

  • Fixed an issue where the Puff enemy would be at max radius before it finished animating

  • Tweaked the weak points of the Leaves boss (Eye boss)

  • Reworked the Jelly boss and increased its difficulty

  • Added shield visual effect to Jelly boss

  • Decreased the volume of Crystal enemies when they are farther away

  • Decreased time cells are invincible when spawning from a multicell

  • Added animation to boss health duds for better visibility

  • Bosses that create arenas now destroy obstacles inside

Tweaks and bugfixes

  • Added a button rebind category for keyboard players in the Options menu

  • Fixed an issue where dashing into obstacles would leave you stuck until the dash was fully completed

  • Fixed an issue where the game would crash if upgrading the radius of the Zap ability

  • Fixed an issue where the player would be pushed back way farther than intended

  • Improved the radial menu selection when using keyboard

  • Improved camera follow logic

  • Mouse now hides if no input is received from it

  • Ability and player stats are now shown in the pause menu

  • Changed ‘Main Menu’ button in pause menu to ‘End Run’

  • Updated Credits

  • Tutorial input now does not show ability input if ability does not use input

  • Improved performance of various sound effects

Achievements

  • Added new achievements for winning in the new gamemode

  • Added new achievements for unlocking new player bodies

  • Added new achievements for the new Orbit ability

I had a lot of feedback regarding an Endless mode, and I attempted to implement a version of it, but it became apparent that the game, as it is, does not mesh well with an endless mode. So, instead of including a half-working mode, I decided against it. I'm sorry if you were looking forward to this. I hope you can still enjoy the game as it is with the new gamemode :)

If you encounter any bugs or unintended behaviour, please create a new thread on the message board here on Steam, and I will try to make sure it is fixed

Source

Steam News / 13 May 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.