Update log
Full Cell to Singularity - Evolution Never Ends update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Performance
- Store
- Compatibility
Hi Universe Architects,
It’s been three months since our biggest update, Reality Reboot, which brought a foundational overhaul to Cell to Singularity’s core experience. We rebuilt the Primary Simulation and introduced new systems to allow it to grow in new directions. At launch, we mentioned that Reality Reboot was only the beginning. We are now diving deeper into the mechanics we introduced while continuing to deliver new content and keeping the game fun and engaging.
The first of these is time, the driving force behind evolution. We want time to evolve into a larger core mechanic, giving players more control over their overall progression. With that, we have updated the Time Chamber upgrades in the Reality Engine, so let’s dive in.
Control Time
A new Time Chamber tab has been added to the Reality Engine, giving players clear visual control over how to utilize time and when to reboot. The previous Time Chambers did not clearly show how long it took to reach max boost. With the new panel, track the progression of Time Chamber upgrades and their boost on currency production every ten seconds.
Players can decide when to reboot their simulation based on the progress of their Time Chamber upgrades. Short simulation runs are beneficial when you have fewer Time Chambers. As you unlock more Time Chambers, letting your simulation run longer provides significant boosts to currency production. Once Time Chambers have achieved max boost, rebooting will reset them. We encourage players to use Time Chambers to add another layer of strategy while helping visualize the best time to reboot.
Tuning has also been refined to increase clarity for all time-based upgrades in the game. While early to mid pacing may feel slower, new late game upgrades will push the simulation even further. As we continue to develop time as a core mechanic, we welcome feedback to help make it more fun in your simulation.
Reality Engine Tree
Similar to the Time Chambers, the Reality Engine tree has received a modern update as the game continues to grow. We're continuing to improve the engine to make it easier for all players to categorize what they want to upgrade and when. The new organization feels more satisfying, giving each upgrade room to stand out with its corresponding nodes while also leaving space for future expansions.
Quality of Life Updates
This update also includes a set of fixes and refinements focused on improving the overall game.
Fixed:
Slow performance when opening geodes in the Mesozoic Valley and stars in the Beyond
Beyond Mission ad boost dialog disappears for Infinity Pass holders
General performance improvements
Visual Improvements:
Updated the Knowledge Converter and Compiler in the Reality Engine
Continued to improve the Scientific Revolution Garden
Additional visual polish across the game
Added:
New Mesozoic Valley, Beyond and Explore Events music packs in the Logit Store
Changed the order of the Module cards and added a new Module card that permanently boosts your Modern and Future Civilization garden in the Darwinium Store
Where did Automation go?
In Beta, we introduced Automation for early access. Automation is a new system that permanently manages the purchase of research nodes and generators in the Primary Simulation. It reduces the grind after a reboot and helps players return to their previous progression faster.
While early feedback on the look and feel has been positive, we are taking additional time to refine Automation. Our goal is to deliver the best experience in a future release. If you’re interested in taking
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