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Steam News20 June 20251y ago

Update 1.0.1

WARNING: Updates reset in-progress runs (not save data). ✨ NEW 15 mission layouts (some by community members) added to official rotation.

In this update4

Full notes

Full Cell Command update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions2 changes2 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Store
added✨ NEW15 mission layouts (some by community members) added to official rotation.
added♻️ CHANGESWhile moving a cell (and if Undo is enabled), clicking on a different undismissed player cell will undo all the way and select that new cell now.
changed♻️ CHANGESHovering over the status icons on the left cell info panel during missions will now say what they are (primarily for new players).
added♻️ CHANGESAdded popup for new players drawing attention to the mission count ("5 missions to go!" when on mission 11).
added🛠️ FIXESIntro: When picking your first DNA letter upon entering the PREPARE screen for the first time, you could un-select a letter but not select a new one, resulting in a softlock. Chip slots would sometimes be hidden at times when they shouldn't be. Text saying "MOVE" above the move max / move values on the left during missions will no longer overlap with immunity text.
fixed🛠️ FIXES(Mutation) Hazard Unknown: It's supposed to show hazard tiles as floor tiles with a ? on it, but it was making them invisible.

Cell Command changes

added15 mission layouts (some by community members) added to official rotation.
addedWhile moving a cell (and if Undo is enabled), clicking on a different undismissed player cell will undo all the way and select that new cell now.
changedHovering over the status icons on the left cell info panel during missions will now say what they are (primarily for new players).
addedAdded popup for new players drawing attention to the mission count ("5 missions to go!" when on mission 11).
addedIntro: When picking your first DNA letter upon entering the PREPARE screen for the first time, you could un-select a letter but not select a new one, resulting in a softlock. Chip slots would sometimes be hidden at times when they shouldn't be. Text saying "MOVE" above the move max / move values on the left during missions will no longer overlap with immunity text.

WARNING: Updates reset in-progress runs (not save data).

NEW

  • 15 mission layouts (some by community members) added to official rotation.

♻️ CHANGES

  • While moving a cell (and if Undo is enabled), clicking on a different undismissed player cell will undo all the way and select that new cell now.

  • Hovering over the status icons on the left cell info panel during missions will now say what they are (primarily for new players).

  • Added popup for new players drawing attention to the mission count ("5 missions to go!" when on mission 11).

🛠️ FIXES

  • Intro:

    • When picking your first DNA letter upon entering the PREPARE screen for the first time, you could un-select a letter but not select a new one, resulting in a softlock.

    • Chip slots would sometimes be hidden at times when they shouldn't be.

    • Text saying "MOVE" above the move max / move values on the left during missions will no longer overlap with immunity text.

  • (Mutation) Hazard Unknown: It's supposed to show hazard tiles as floor tiles with a ? on it, but it was making them invisible.

  • (Commander) Lockstep + (Perk) Stroboscope: Would cause the "skip" turns to never skip (softlock).

  • (Settings) DNA Letter On Items:

    • Renamed to "DNA Letter On Genes" since it only affects genes.

    • When enabled, bleaching a gene will remove the DNA letter indicator.

    • When enabled, Banished genes won't show a DNA letter indicator (since all colours of that gene are banished).

  • Banishes:

    • Banishing most (but not all) of either genes or chips was resulting in them no longer appearing in the shop.

    • Crashes related to rerolling when lots of stuff is banished.

  • VIRUS DEPTH 3 With 12 Samples:

    • Various softlock-causing bugs fixed (should be able to complete the story now).

  • All- ːgdnaː Cells with Swift: Could move onto an adjacent space that it made empty or into a wall.

  • A couple typos.

  • Joker:

    • No longer counts as "alive" for Dexterity checks.

    • Framerate no longer slows to a crawl when 1000 or more beavers are on screen.

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Source

Steam News / 20 June 2025

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