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Steam News17 November 20205y ago

Celestial Hearts is 100% funded! Now let's talk stretch goals...

Hello again! As of today, we've hit 100% of the campaign goal for Celestial Hearts! I never imagined we'd hit it this fast. I greatly appreciate everyone who's helped us come this far!

In this update2

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Full Celestial Hearts update

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Hello again! As of today, we've hit 100% of the campaign goal for Celestial Hearts! I never imagined we'd hit it this fast. I greatly appreciate everyone who's helped us come this far! For this update, I want to talk about the three stretch goals I lined out on the main Kickstarter page, and also to clarify a couple other details on the "Become a Statue" backer tiers:

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Events
changedIf requested, I can also place a small weapon in front of the statue - I mostly have sword variations, but I also have an axe, daggers, scepter and bow.
changed$1500 Stretch goal: The DepthsFeatured in two of my previous titles, Knight Bewitched and Finding Light , The Depths is a massive challenge dungeon comprised of four smaller dungeons and a, erm... Rather odd town stuck in the middle.
added$1500 Stretch goal: The Depths$2000 Stretch goal: New hero battle sprites
added$1500 Stretch goal: The DepthsThe $2000 stretch goal outlined in the Kickstarter is aimed toward replacing the "stock" hero sprites during battle scenes with new, higher-quality sprites. Unfortunately, I don't have an example image to show what a new set of sprites would look like. I'll be on the lookout for an artist who can do this work--and if the campaign looks like it might hit the $2000 stretch goal before the 26th, I'll release another update promoting it and going for one big final push!

Celestial Hearts changes

changedIf requested, I can also place a small weapon in front of the statue - I mostly have sword variations, but I also have an axe, daggers, scepter and bow.
changedFeatured in two of my previous titles, Knight Bewitched and Finding Light , The Depths is a massive challenge dungeon comprised of four smaller dungeons and a, erm... Rather odd town stuck in the middle.
added$2000 Stretch goal: New hero battle sprites
addedThe $2000 stretch goal outlined in the Kickstarter is aimed toward replacing the "stock" hero sprites during battle scenes with new, higher-quality sprites. Unfortunately, I don't have an example image to show what a new set of sprites would look like. I'll be on the lookout for an artist who can do this work--and if the campaign looks like it might hit the $2000 stretch goal before the 26th, I'll release another update promoting it and going for one big final push!

Those who back at the $20 tier and up will have a statue for themselves placed in this room. The character on the statue will be randomly generated (though I can take small requests for how the character should look). Backers will be asked the following questions:

-What name to leave on the statue (if I don't receive a reply, I'll go with your Kickstarter name. Full names will have their last name abbreviated) -Whether you'd like to show your contribution ('no' by default) -A short message you'd like to leave

If requested, I can also place a small weapon in front of the statue - I mostly have sword variations, but I also have an axe, daggers, scepter and bow.

$1300 Stretch goal: Vagrant's Arena

Vagrant's Arena is a place for adventurers from all around the world to come and prove their worth in combat. After facing four waves of enemies without rest--and no items--you'll then face off against another group of adventurers much like yourselves!

Vagrant himself is the grandson of a certain young dragon knight you might be familiar with--and if you're lucky, he won't be the only descendant-of-a-famous-hero you run into here.

$1500 Stretch goal: The Depths

Featured in two of my previous titles, Knight Bewitched and Finding Light, The Depths is a massive challenge dungeon comprised of four smaller dungeons and a, erm... Rather odd town stuck in the middle.

While the layout of The Depths is the same as in the previous titles, the environments are all slightly different--as well as the loot, enemies and bosses. Both Vagrant's Arena and The Depths have elements that tie into the storyline as well.

$2000 Stretch goal: New hero battle sprites

So I gotta be honest here: I hadn't planned on hitting the crowdfunding goal this soon. I figured it'd be a last-minute thing where some generous donor would cover the last bit of funding needed just hours before the campaign ended - let alone hitting the goal over a week beforehand!

The $2000 stretch goal outlined in the Kickstarter is aimed toward replacing the "stock" hero sprites during battle scenes with new, higher-quality sprites. Unfortunately, I don't have an example image to show what a new set of sprites would look like. I'll be on the lookout for an artist who can do this work--and if the campaign looks like it might hit the $2000 stretch goal before the 26th, I'll release another update promoting it and going for one big final push!

Thanks again to all of you! If you have any questions, feel free to ask (I've probably missed something!). We still have 9 days to go!

Have a great week and stay safe!

Source

Steam News / 17 November 2020

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