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Steam News24 October 20232y ago

Patch Notes - Version 1.0.02

Hey folks! We at Mew Mew Media want to say a big thanks to everyone who's been supporting us since we launched Celestial Force.

Full notes

Full Celestial Force: Magical Mayhem update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey folks!

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
changedFor now here's a list of the first batch of bug fixes, quality of life improvements, and small adjustments we've made:
fixedWe made some behaviour changes to the bosses: Cerberus and Charon. - The introduction cutscene was optimized to reduce stuttering. - Fixed a little typo in our thank you message. - Fixed a bug where you could dash and use skills in the pause menu. - You can now go back to the previous screen from the saved games selection screen. - Sped up a few interface animations. - Added some missing English translations to Violetta's initial cutscene. - When you press ESC with the pause menu open, it now selects the resume button. - The Cerberus boss intro cutscene now properly changes based on your current character. - You can now skip the thank you message by hitting "ESC." - Fixed a bug where available inputs didn't update correctly in some situations. - Fixed an unintended interaction in co-op mode where both players could pick the same character. - The bug where P2's chosen character's name was displayed incorrectly on the confirmation screen is fixed. - The shadow for Atsuko in Phase 2 is now shown correctly. - Other small UI adjustments were made.

We at Mew Mew Media want to say a big thanks to everyone who's been supporting us since we launched Celestial Force.

We'll be sharing our next steps in this adventure soon, including a sneak peek at upcoming content updates.

We're also aware of some issues that players are facing with regards to using Controllers/Joysticks. We're working on bringing a more solid implementation for Xbox, PS4, PS5, and other controllers in the next small update.

For now here's a list of the first batch of bug fixes, quality of life improvements, and small adjustments we've made:

  • We made some behaviour changes to the bossesCerberus and Charon. - The introduction cutscene was optimized to reduce stuttering. - Fixed a little typo in our thank you message. - Fixed a bug where you could dash and use skills in the pause menu. - You can now go back to the previous screen from the saved games selection screen. - Sped up a few interface animations. - Added some missing English translations to Violetta's initial cutscene. - When you press ESC with the pause menu open, it now selects the resume button. - The Cerberus boss intro cutscene now properly changes based on your current character. - You can now skip the thank you message by hitting "ESC." - Fixed a bug where available inputs didn't update correctly in some situations. - Fixed an unintended interaction in co-op mode where both players could pick the same character. - The bug where P2's chosen character's name was displayed incorrectly on the confirmation screen is fixed. - The shadow for Atsuko in Phase 2 is now shown correctly. - Other small UI adjustments were made.

Wanna give us some feedback or chat about the game? Join our Discord! https://discord.gg/XPjtqpnnBc

Source

Steam News / 24 October 2023

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