Full notes
Full Celestial Force: Magical Mayhem update
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Repeated intro
Hey folks!
What changed
- Gameplay
- UI and audio
We at Mew Mew Media want to say a big thanks to everyone who's been supporting us since we launched Celestial Force.
We'll be sharing our next steps in this adventure soon, including a sneak peek at upcoming content updates.
We're also aware of some issues that players are facing with regards to using Controllers/Joysticks. We're working on bringing a more solid implementation for Xbox, PS4, PS5, and other controllers in the next small update.
For now here's a list of the first batch of bug fixes, quality of life improvements, and small adjustments we've made:
- We made some behaviour changes to the bossesCerberus and Charon. - The introduction cutscene was optimized to reduce stuttering. - Fixed a little typo in our thank you message. - Fixed a bug where you could dash and use skills in the pause menu. - You can now go back to the previous screen from the saved games selection screen. - Sped up a few interface animations. - Added some missing English translations to Violetta's initial cutscene. - When you press ESC with the pause menu open, it now selects the resume button. - The Cerberus boss intro cutscene now properly changes based on your current character. - You can now skip the thank you message by hitting "ESC." - Fixed a bug where available inputs didn't update correctly in some situations. - Fixed an unintended interaction in co-op mode where both players could pick the same character. - The bug where P2's chosen character's name was displayed incorrectly on the confirmation screen is fixed. - The shadow for Atsuko in Phase 2 is now shown correctly. - Other small UI adjustments were made.
Wanna give us some feedback or chat about the game? Join our Discord! https://discord.gg/XPjtqpnnBc
Source
Changelog.gg summarizes and formats this update. How we read updates.
