Full notes
Full Celestial Empire: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Events
- Balance
- Performance
Changes and improvements:
Improved visual appearance of rice field terraces
New way of using some “Wonders” purchased in the Divine Shop. Now we throw a potion at a target location in the city (e.g. at burning buildings to extinguish them).
Added a range-increasing improvement to the Shrine and Temple buildings.
Added tooltip to the output product icon in the production building window.
Visual improvements to the festival management window
Changes in the Market window related to Festival mechanics, changed selection method, rearranged elements, updated effect descriptions
Changed the layout of filter toggles near the minimap from horizontal (below) to vertical (next to it).
Improved the top resource bar.
Introduced fixes to first-person animations.
Introduced visual improvements to buildings.
Introduced fixes to trade events.
Improved animation of irrigation channel filling.
Added indication of water wheel connection before purchasing the improvement
Changed fire VFX during fires
Visual changes to Demon invasions
Added functionality to Religious and Decoration filters so that buildings that no longer affect the surroundings are marked with a red outline
Improved building upgrade tooltips
Added information to Gold currency tooltip about income and expenses from cyclical trade
Changed Blessing purchased in relation with Wukong, new one gives +10 happiness to all households in range
In the build menu at the bottom of the HUD, in the City category, building groups were added for better button organization:
Roads - contains all types of roads
Storage - contains all types of warehouses
Emergency - contains disaster prevention buildings
Scholarship - contains buildings related to Academies
Improved resource tooltip trends to include cyclical trade
Improved Coal tooltip trends to include consumption from enabled building improvements
Improved Oxen tooltip trends to include consumption from enabled building improvements
Added an icon reminding about the possibility to start a Festival
Locked more of the relationship tree for gods who are not our patron
In the Warehouse inventory, added functionality that clicking a resource moves the camera to the building producing it, making it easier to find
Increased loan amount at first bankruptcy to 50k
Added tooltip to storage capacity showing all warehouse types and their contribution to total capacity
Increased warehouse capacity gained from Warehouse building upgrade
Increased granary capacity gained from Granary building upgrade
Added warning above monuments reminding about placing a modifier in an empty slot that appears after building another monument
Changed technology tooltips in the Technology tree to better highlight building features
Improved sound of selecting buildings with selection, upgrade, or demolition tool
Visually changed locked nodes in the relationship tree with gods
Added tooltip in Trade Laws window to resource icons showing their current state
Added missing translations
Balance:
Changed tax multipliers
Adjusted building upkeep costs to match their generated value
Several changes to construction costs
Changed ranges of some buildings
Adjusted production and consumption rates
Adjusted income generated by Cuju Field, Theatre and Chinese Gardens
Changed improvement bonus values
Changed regeneration speed of resources in trade settlements in Trade
Adjusted Festival bonuses and changed required resources
Each additional Outpost increases upkeep cost of all existing ones
Changed some technology costs - unlocking buildings and improvements
Adjusted difficulty level parameters
Optimization:
Optimized Kites which caused significant CPU cost in large cities
Removed crash when placing fields or extensions to enclosures.
Optimization of trees and bushes using Nanite
Important! The balance of income and expenses in the city has changed. After loading a save, taxes for individual social groups may be set differently.
Source
Changelog.gg summarizes and formats this update. How we read updates.
