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Steam News25 March 20263mo ago

Patch Note ver. 0.9.355p

Changes and improvements: Improved visual appearance of rice field terraces New way of using some “Wonders” purchased in the Divine Shop. Now we throw a potion at a target location in the city (e.g.

Full notes

Full Celestial Empire: Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions32 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Events
  • Balance
  • Performance
changedChanges and improvements:Improved visual appearance of rice field terraces
addedChanges and improvements:New way of using some “Wonders” purchased in the Divine Shop. Now we throw a potion at a target location in the city (e.g. at burning buildings to extinguish them).
addedChanges and improvements:Added a range-increasing improvement to the Shrine and Temple buildings.
addedChanges and improvements:Added tooltip to the output product icon in the production building window.
changedChanges and improvements:Visual improvements to the festival management window
changedChanges and improvements:Changes in the Market window related to Festival mechanics, changed selection method, rearranged elements, updated effect descriptions

Changes and improvements:

  • Improved visual appearance of rice field terraces

  • New way of using some “Wonders” purchased in the Divine Shop. Now we throw a potion at a target location in the city (e.g. at burning buildings to extinguish them).

  • Added a range-increasing improvement to the Shrine and Temple buildings.

  • Added tooltip to the output product icon in the production building window.

  • Visual improvements to the festival management window

  • Changes in the Market window related to Festival mechanics, changed selection method, rearranged elements, updated effect descriptions

  • Changed the layout of filter toggles near the minimap from horizontal (below) to vertical (next to it).

  • Improved the top resource bar.

  • Introduced fixes to first-person animations.

  • Introduced visual improvements to buildings.

  • Introduced fixes to trade events.

  • Improved animation of irrigation channel filling.

  • Added indication of water wheel connection before purchasing the improvement

  • Changed fire VFX during fires

  • Visual changes to Demon invasions

  • Added functionality to Religious and Decoration filters so that buildings that no longer affect the surroundings are marked with a red outline

  • Improved building upgrade tooltips

  • Added information to Gold currency tooltip about income and expenses from cyclical trade

  • Changed Blessing purchased in relation with Wukong, new one gives +10 happiness to all households in range

  • In the build menu at the bottom of the HUD, in the City category, building groups were added for better button organization:

    Roads - contains all types of roads

    Storage - contains all types of warehouses

    Emergency - contains disaster prevention buildings

    Scholarship - contains buildings related to Academies

  • Improved resource tooltip trends to include cyclical trade

  • Improved Coal tooltip trends to include consumption from enabled building improvements

  • Improved Oxen tooltip trends to include consumption from enabled building improvements

  • Added an icon reminding about the possibility to start a Festival

  • Locked more of the relationship tree for gods who are not our patron

  • In the Warehouse inventory, added functionality that clicking a resource moves the camera to the building producing it, making it easier to find

  • Increased loan amount at first bankruptcy to 50k

  • Added tooltip to storage capacity showing all warehouse types and their contribution to total capacity

  • Increased warehouse capacity gained from Warehouse building upgrade

  • Increased granary capacity gained from Granary building upgrade

  • Added warning above monuments reminding about placing a modifier in an empty slot that appears after building another monument

  • Changed technology tooltips in the Technology tree to better highlight building features

  • Improved sound of selecting buildings with selection, upgrade, or demolition tool

  • Visually changed locked nodes in the relationship tree with gods

  • Added tooltip in Trade Laws window to resource icons showing their current state

  • Added missing translations

Balance:

  • Changed tax multipliers

  • Adjusted building upkeep costs to match their generated value

  • Several changes to construction costs

  • Changed ranges of some buildings

  • Adjusted production and consumption rates

  • Adjusted income generated by Cuju Field, Theatre and Chinese Gardens

  • Changed improvement bonus values

  • Changed regeneration speed of resources in trade settlements in Trade

  • Adjusted Festival bonuses and changed required resources

  • Each additional Outpost increases upkeep cost of all existing ones

  • Changed some technology costs - unlocking buildings and improvements

  • Adjusted difficulty level parameters

Optimization:

  • Optimized Kites which caused significant CPU cost in large cities

  • Removed crash when placing fields or extensions to enclosures.

  • Optimization of trees and bushes using Nanite

Important! The balance of income and expenses in the city has changed. After loading a save, taxes for individual social groups may be set differently.

Source

Steam News / 25 March 2026

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