In this update7
Full notes
Full Celestial Empire update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Celestial Empire changes
Card System
The brand-new Card System is being introduced to Celestial Empire.
Cards are generated over time in the Academy. Several factors can increase the generation speed, including nearby Libraries and Debate Rooms, higher Merit levels, and optional resource consumption. Players can accelerate the process by supplying resources such as Red Ink, Paper, and Paintings.
Once ready, the Academy produces a card pack that can be opened by the player. Each pack offers a choice between two different cards, allowing for more strategic decisions and city specialization.
Steam post imageSteam post image
Cards are divided into multiple rarity tiers: Common, Rare, Epic, and Legendary.
Each card type is designed for a specific category of buildings. Buildings now feature dedicated card slots where cards can be equipped to provide powerful bonuses. Additional slots can sometimes be unlocked using Manuscripts.
Card types available to obtain:
| Card | Name | Effect |
|---|---|---|
| Steam post image | House Tax Boost | Increases tax revenue generation by 100–500%. |
| Steam post image | Range Boost | Increases building range by 3–15 grids. |
| Steam post image | Production Boost | Increases base productivity by 30–100%. |
| Steam post image | House Capacity Boost | Increases house capacity by 5–50. |
| Border Expansion | Increases Outpost range by 5–20 grids. | |
| Religious Building Boost | Increases Faith Points generation in Religious Building by 20–300%. | |
| Input Production Boost | Decreases the amount of input resources in Production Buildings by 15–95%. | |
| Winter Bonus | Winter no longer decreases production in Farm Buildings. | |
| Additional Slot for Blessing | Adds a Blessing slot to the Building of Blessings. |
A single card affects only one building, making card placement an important strategic choice.
Special cards can also be obtained through the Gods Relationship Tree, unlocking unique and more powerful effects tied to divine progression.
Merit
A new city progression system called Merit is being introduced to Celestial Empire.
Merit represents the growth and prestige of your settlement as it develops into a thriving civilization. As your population reaches new milestones, your settlement advances through multiple city ranks, each granting additional Merit.
City progression stages include: Settlement, Village, Town, Small City, City, Regional Capital, and Capital.
Merit can be earned in several ways:
Reaching new city tiers
Constructing Monuments
Building the Celestial Tower and adding new floors to it
Constructing Great Decorations
Each civilization tier unlocks a new Great Decoration. If enough citizens live within its influence range, additional Merit is awarded.
For Peasants: Grand Bonzai Tree.
For Craftsman: Grand Stone Statue.
For Scholars: Grand Gazebo.
For Elite: Grand Gold Statue.
Expanded Gods Relationship Trees
New Nüwa tree:
New Ao Guang tree:
New Wukong tree:
In the God Relationship Trees, reaching specific Merit levels allows you to unlock unique Garden expansions dedicated to each god.
Nüwa's Garden:
Ao Guang's Garden:
Wukong's Garden:
Patch Note v.0.9.371
Changes, fixes and crash fixes:
Added a new Miracle of Forest – instantly grows a lush forest.
Added a new Miracle of Fertility – instantly turns the targeted area into fertile soil.
Added DLSS 4.5 support.
Added FSR 4 support.
Added difficulty settings available during gameplay.
Improved sub-building placement system.
Improved and fixed force build.
Improved automatic road creation around buildings.
Fixed coal boost
Fixed oxen boost
Fixed building snapping issues along riverbanks.
Fixed Warehouse and Granary bug where delivery workers stop collecting/delivering resources for nearby buildings.
Fixed crash occurring when deleting canals
Fixed crash when moving production buildings with nearby production active.
Fixed crash when adding workforce.
Fixed crash when continuing sub-building construction.
We hope you enjoy the update and have fun playing!
Warning!
After updating the game, some players may experience crashes when trying to continue their game or load a save file from the save list. As we have not yet found a definitive solution, if you encounter this issue please try the following:
Verify the integrity of the game files through Steam
If verification does not resolve the issue, delete the most recent save file
Contact the developers
If you do not need to continue your current playthrough, start a new game
Source
Changelog.gg summarizes and formats this update. How we read updates.
