Full notes
Full Celestial Drift update
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What changed
- Gameplay
- UI and audio
- Balance
- Server
- Performance
- Fixes
Celestial Drift is OUT. Last 36 hours before release were really hard because multiple things get wrong during that time so I had to work only with short breaks for food. Only now (three days later) I recovered enough to be able to write this devlog. So I updated demo version to block access to multiplayer as I have stated in game description. And after that I pushed out the full release version of the game.
There are several changes from previous version. I added all prepared contracts for whole game. Overview will now show information if there are new available contracts in previously visited stations and also stations in current sector will display notification mark on minimap if they have contracts available. Then I implemented mechanics for different power charges used in systems and added additional two charge types. And these are all the content updates I had planned.
My final touches were in minor UI improvements, I fixed some small visual and logic bugs. And I added various backgrounds in each sector.
I tried testing game as often as I could during development so I hopefully caught majority of minor bugs and all game breaking or annoying bugs. Now I will take two week to let things settle and play my game. After that I will look back and write my thoughts on game. And of course if by any chance some serious problem with the game occurs, I will fix it of course.
These new builds contains these new game updates, history of all project changes is available on my discord server (https://discord.gg/4x8489reYV) in changelog channel for Celestial Drift:
Added remaining meshes for icon rendering
Removed most of unused assets
Added quest tasks for checking visited stations, killed mobs and looted items
Properly implemented checking for available contracts on station upon entering new sector
Updated item delivery task to work with target space station
Added checks for available contracts on player state changes
Updated all existing contracts
Added notifications to Overview on available contracts in previously visited stations
Added highlight animation to action button
Removed Postpone button from unload prompt
Fixed Drone's Hub jumping in place when colliding with other characters
Fixed player movement is locked in active state after player's death
Added extra standard charges to Crystal Shard's loot
Update shop multiplier for all existing items
Items that can't be purchased due to level restrictions are now visible as disabled with requirements note
Fixed inability to unload all selected items from container
Minor visual tweaks
Health bars are hidden sooner when ships are fully healed
Mobs now don't display health bars after spawn
Weapon power output, repairers and rechargers strengths are now modified by used type of charges
Added two new charge types
Containers assigned to system in action bar now shows icons of contained charges instead of containers itself
Ensured inability to store more than one charge type to charge container
Fixed bug preventing refreshing cargo hold contents in HUD
Updated exp and credit rewards for killing mobs
Updated boss' names
Fixed showing count entry field for items not accepted by shop
Fixed some incorrect calculations in displayed item stats
Added handling of situation when player flies away from station with opened station management
Fixed fleeing coward AI not shooting back
Fixed ability to shoot on mobs inside station perimeter
Fixed railgun effect not properly rendering in multiplayer
Changed icon renderer background to very very dark grey
Set proper background in sectors
Added properly colored icons to space stations
Added exploration contract tasks
Added all planned quest contracts
Minor map updates
Redesigned settings menu
Updated missing item descriptions
Fixed some typos
Source
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