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Steam News5 February 20179y ago

Modding Support Announcement

[TLDR: Mod Support Announced, Regular updates frequency will be reduced during mod support implementation.

Full notes

Full Celestial Breach update

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What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Maps
  • Workshop
added[TLDR: Mod Support Announced, Regular updates frequency will be reduced during mod support implementation.] Hi everyone, Several request have been made in the past to add mod support for Celestial Breach, I've been slowly working in the background to check if it's possible technically and legally. And it is! Long Story Short here's the key info:
changedWhat could be could be moddable on celestial Breach?Modded maps
addedWhat could be could be moddable on celestial Breach?Map modding will be added first (it's the easiest technically), and the rest will progressivly follow, if the demand is high enough..
changedHow will Modding support be available for Modders? :The Unreal Engine will directly be used with a project "Celestial Breach Modding SDK" provided directly in the Game files or on steam Workshop. Unreal Engine can be downloaded from Epic's webstie (free).
changedHow will Modding support be available for Modders? :Mods Examples will be provided in the SDK Project, along with a step by step documentation on how to export your modifications to sSteam Workshop will be avaliable as a PDF, (future player made tutorial are also welcome.)
addedHow will Modding support be available for Modders? :The Engine version is yet to be decided, currently Celestial Breach is on 4.12.5 but It might be necessary (or a good thing) to update to 4.14 or 4.15 before adding mod support.

[TLDR: Mod Support Announced, Regular updates frequency will be reduced during mod support implementation.] Hi everyone, Several request have been made in the past to add mod support for Celestial Breach, I've been slowly working in the background to check if it's possible technically and legally. And it is! Long Story Short here's the key info:

What could be could be moddable on celestial Breach?

  • Modded maps

  • Modded weapons

  • Modded special abilities

  • Modded airplane classes

  • Modded enemies

Map modding will be added first (it's the easiest technically), and the rest will progressivly follow, if the demand is high enough..

How will Modding support be available for Modders? :

The exact workflow is yet to be officially decided. What is sure is:

  1. The Unreal Engine will directly be used with a project "Celestial Breach Modding SDK" provided directly in the Game files or on steam Workshop. Unreal Engine can be downloaded from Epic's webstie (free).

  2. Mods Examples will be provided in the SDK Project, along with a step by step documentation on how to export your modifications to sSteam Workshop will be avaliable as a PDF, (future player made tutorial are also welcome.)

  3. The Engine version is yet to be decided, currently Celestial Breach is on 4.12.5 but It might be necessary (or a good thing) to update to 4.14 or 4.15 before adding mod support.

I am interested in modding, what can I do? :

If you want the earliest access to mod support and are willing to test very unstable build. Feel free to join the Celestial Breach Mods Group and contribute by testing the first "mod supported" Game builds and mod creation Tools and Documentaion. https://steamcommunity.com/groups/CelestialBreachModsGroup

ETA? :

I don't want to give exact dates as unforseen problems can always occur, but you can expect at least around 2-3 weeks of wait time before official map modding support. Regular updates frequency will be reduced during modding support implementation. Thanks for reading, and have fun!

Source

Steam News / 5 February 2017

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