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Steam News17 July 20205y ago

Cecconoid Update: 17.07.2020

Cecconoid has been updated: Fixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress Fixed door collision in Cecconoid Added keyboard bindings to support IJKL (right stick) on som

Full notes

Full Cecconoid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Fixes
  • Compatibility
changedCecconoid has been updated:
fixedFixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress
fixedFixed door collision in Cecconoid
addedAdded keyboard bindings to support IJKL (right stick) on some MAME compatible controllers
changedUpgraded to latest Unity LTS version
changedUpdated InControl to latest version, for compatibility improvements

Cecconoid changes

changedCecconoid has been updated:
fixedFixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress
fixedFixed door collision in Cecconoid
addedAdded keyboard bindings to support IJKL (right stick) on some MAME compatible controllers
changedUpgraded to latest Unity LTS version

Cecconoid has been updated:

  • Fixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress

  • Fixed door collision in Cecconoid

  • Added keyboard bindings to support IJKL (right stick) on some MAME compatible controllers

  • Upgraded to latest Unity LTS version

  • Updated InControl to latest version, for compatibility improvements

This build is now live on the test and default branches. Happy zapping!

Source

Steam News / 17 July 2020

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