Full notes
Full Cecconoid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Compatibility
Cecconoid changes
Cecconoid has been updated:
Fixed Eugatron bug, where dying on the last enemy would stop level transition, blocking progress
Fixed door collision in Cecconoid
Added keyboard bindings to support IJKL (right stick) on some MAME compatible controllers
Upgraded to latest Unity LTS version
Updated InControl to latest version, for compatibility improvements
This build is now live on the test and default branches. Happy zapping!
Source
Changelog.gg summarizes and formats this update. How we read updates.
