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Steam News14 September 20232y ago

Cease To Breathe v1.2.13 Changelog (The Ugly Patch)

Cease To Breathe v1.2.13 Changelog (The Ugly Patch) Today's update fixes a slew of issues, but, most importantly, it also breaks any saved game prior to the new version.

Full notes

Full Cease To Breathe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedToday's update fixes a slew of issues, but, most importantly, it also breaks any saved game prior to the new version. I had to make some major changes to the engine and due to how I handled saved games, this led to a complete instability between the two. Therefore, you're all going to have to start over. I know, I can feel it. You hate me. I am sorry. Moving forward, this should never have to happen again. Also included in today's patch:
fixedFixed an issue with the basement door not opening/closing correctly - Fixed an issue pertaining to the 'Mongrel Death' - Fixed an issue with objects not properly resetting (The BIG update that broke saved games) - Fixed a slew of typos and some smaller bugs here and there (of which I forget at this particular moment lol)
changedSpeaking of typos, I realize there have been a handful (or more) of them found by all of you, my dear players, and I am working diligently to fix the rest of these in another, future patch! (It takes a while to comb through the code and find them all. I wish there was an easy way to just spellcheck the entire thing, but I haven't found a way through Construct's interface to do so. I could probably comb the individual JS files though, and I may do this if trying to edit everything through the GUI Interface proves too much of a chore...)

Cease To Breathe changes

addedToday's update fixes a slew of issues, but, most importantly, it also breaks any saved game prior to the new version. I had to make some major changes to the engine and due to how I handled saved games, this led to a complete instability between the two. Therefore, you're all going to have to start over. I know, I can feel it. You hate me. I am sorry. Moving forward, this should never have to happen again. Also included in today's patch:
fixedFixed an issue with the basement door not opening/closing correctly - Fixed an issue pertaining to the 'Mongrel Death' - Fixed an issue with objects not properly resetting (The BIG update that broke saved games) - Fixed a slew of typos and some smaller bugs here and there (of which I forget at this particular moment lol)
changedSpeaking of typos, I realize there have been a handful (or more) of them found by all of you, my dear players, and I am working diligently to fix the rest of these in another, future patch! (It takes a while to comb through the code and find them all. I wish there was an easy way to just spellcheck the entire thing, but I haven't found a way through Construct's interface to do so. I could probably comb the individual JS files though, and I may do this if trying to edit everything through the GUI Interface proves too much of a chore...)

Cease To Breathe v1.2.13 Changelog (The Ugly Patch)

Today's update fixes a slew of issues, but, most importantly, it also breaks any saved game prior to the new version. I had to make some major changes to the engine and due to how I handled saved games, this led to a complete instability between the two. Therefore, you're all going to have to start over. I know, I can feel it. You hate me. I am sorry. Moving forward, this should never have to happen again. Also included in today's patch:

  • Fixed an issue with the basement door not opening/closing correctly - Fixed an issue pertaining to the 'Mongrel Death' - Fixed an issue with objects not properly resetting (The BIG update that broke saved games) - Fixed a slew of typos and some smaller bugs here and there (of which I forget at this particular moment lol)

Speaking of typos, I realize there have been a handful (or more) of them found by all of you, my dear players, and I am working diligently to fix the rest of these in another, future patch! (It takes a while to comb through the code and find them all. I wish there was an easy way to just spellcheck the entire thing, but I haven't found a way through Construct's interface to do so. I could probably comb the individual JS files though, and I may do this if trying to edit everything through the GUI Interface proves too much of a chore...)

Thank you to everyone, especially the Indieverse Community, for your support and the love you all have shown!

Until next time, stay toasty my friends!

  • Sam

Source

Steam News / 14 September 2023

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