In this update4
Full notes
Full Caveshifter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Caveshifter changes
Caveshifter is joining Steam Next Fest: February Edition!
To celebrate, the demo has just been updated to version 0.0.2 - featuring bug fixes, improvements based on your feedback, and a small glimpse of new content.
If you encounter any issues during Next Fest, feel free to report them through Steam Discussions or Discord. Your feedback helps a lot
Demo 0.0.2 changelog
Improvements
Tutorial has been updated - clearer instructions and better room layout
Note: There were many instances where new players couldn't figure out that you actually have to dash into enemy to proceed. These changes should resolve that.
Weapon VFX - improved readability, weapon's sprite should be more visible during an attack.
Added slight camera offset to better showcase Room Modification above doors (from Runes)
Gamepad Detection - game should now display correct button glyphs automatically. Manual override still available in options.
Windowed Borderless mode - available in options as alternative to Fullscreen
Note: There are known issue on Windows 11, where Caveshifter in Fullscreen mode would drop to few fps during streaming or recording. If this happens, switching to Windowed Borderless mode should resolve the issue.
New Content
2 new weapons (available during runs like existing ones)
4 new battle rooms
Fixes & Tweaks
Adjusted Strong Attack of Stick N' Nails - collisions should be more accurate now
Minor tweaks to Death Screen (Fixed visual glitches while navigating menus)
Tweaked wording of few Crafting operations
Fixed an issue where Trinket Orb Chest could spawn before the player had any trinkets
Fixed an issue where you could meet Knight as a Knight
Additional minor bug fixes
Source
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