Full notes
Full Caves of Qud update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Caves of Qud changes
211.51
Effects that increase the size of damage dice now apply to arc winders.
Irisdual beam now interrupts auto-actions.
Gigantic creatures are now transmuted into gigantic gems.
You can no longer become hotter than the surface of the sun (but you may still become much colder than absolute zero).
Wakeful effects no longer apply multiple times.
Fixed a bug that caused holy places to become hostile after a save cycle.
Fixed a bug that caused you to get Schemasoft benefits if your clones installed the implant.
Fixed a bug that caused zones to permanently freeze over.
Fixed a bug that caused horns to fail to regrow in some situations.
Fixed a bug that caused spacetime vortices to play their sound even when sound effects were disabled.
[modding] Added IPartExtension and IEffectExtension , which are automatically added and removed together with their parent component.
[modding] Unused camera shaders are no longer stripped.
[modding] Fixed a bug that caused scribed components to leave out a field defined under another non-serialized field.
Source
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