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Steam News16 February 20264mo ago

Little Feature Monday

Hey friends, We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes. 211.

Full notes

Full Caves of Qud update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey friends,

What changed

1 fix4 additions1 change1 removal
  • Compatibility
  • Gameplay
  • UI and audio
addedWe posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.
addedAdded a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.
removedReality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.
changedDigging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.
addedYou can now tap your throw bind again in the throw targeting window in order to throw.
addedTau's crystalline items now have more hitpoints.

Caves of Qud changes

addedWe posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.
addedAdded a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.
removedReality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.
changedDigging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.
addedYou can now tap your throw bind again in the throw targeting window in order to throw.

We posted a small update to the beta branch, which is the branch we've been using for all our new performance work. Here are the patch notes.

211.35

  • Repair now takes slightly lower precedence in menu priority.

  • Added a debug option to allow world seeds to be input during game creation. It's experimental and won't fully work yet.

  • Ruins that claim they have becoming nooks now always have becoming nooks.

  • The [redacted] now always have a becoming nook on the bottom floor.

  • Reality stabilization no longer cause individual limbs and equipment (like horns) to vanish from a creature without that creature itself vanishing.

  • Digging tools in the offhand are now preferred over primary non-digging weapons when attacking diggable objects.

  • You now properly melee attack wallbound creatures instead of the wall when a digging tool is equipped in your primary hand.

  • You can now tap your throw bind again in the throw targeting window in order to throw.

  • You now get notified that you gain a [redacted] when you [redacted].

  • Tau's crystalline items now have more hitpoints.

  • Fixed various typos.

Also, today we are celebrating the launch of Caves of Qud on Nintendo Switch! It's out now in North America, Europe, and Australian regions! Watch the out now trailer and visit the Nintendo eShop to buy.

As always, thanks for supporting us. Live and drink.

-Freehold and Kitfox Games

Source

Steam News / 16 February 2026

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