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Steam News19 March 20197y ago

UPDATE: Patch 0.1.75

Update 0.1.75: Visual Combat Indicators Hello Everyone! Update 0.1.75 brings two important features of any RPG: Critical Hits: Weapons now have a chance to do bonus damage based on the player's "Critical Chance" and "Cr

Full notes

Full Caverns: Lost Sky update

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What changed

6 fixes3 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedUpdate 0.1.75: Visual Combat IndicatorsCritical Hits: Weapons now have a chance to do bonus damage based on the player's "Critical Chance" and "Critical Bouns" stats.
addedUpdate 0.1.75: Visual Combat IndicatorsEnemy Loot: Slain enemies now have a chance of dropping items, materials or potions.
addedCritical HitsWhenever a weapon is used, it now has a chance to do additional bonus damage. The chance depends on the player's "Critical Chance" stat, which can be increased using the "Luck" attribute. The amount of bonus damage depends on both the weapon's original attack and the player's "Critical Bonus" stat. This stat can be increased by putting points into the Strength attribute.
changedEnemy Loot DropsPreviously, enemies only dropped experience, health, energy or fatigue orbs. Now, some enemies have a chance to drop loot in the form of equippable items, potions, or materials! Some items are more likely to be dropped by specific enemies, and the loot is randomized.
changedStatus Menu ChangesThe Stats Menu (seen above) has been improved to make the detailed text on the left panel more readable. Additionally, the names of various stats have been revised to better reflect their usage. There are similar changes in the Item Description section of the inventory menu.
fixedBug FixesSeveral bugs have been fixed in this update, including a user requested fix to improve the "durability warning" sound effect. The warning beep now only plays for a short time, and only after using the item. Additionally, Poneroids are now oriented correctly when walking on ceilings. The following issues have also been fixed:

Update 0.1.75: Visual Combat Indicators

Hello Everyone! Update 0.1.75 brings two important features of any RPG:

  • Critical Hits: Weapons now have a chance to do bonus damage based on the player's "Critical Chance" and "Critical Bouns" stats.

  • Enemy Loot: Slain enemies now have a chance of dropping items, materials or potions.

We have also made changes to the Stats Menu to improve the readability of player stat values.

Critical Hits

Whenever a weapon is used, it now has a chance to do additional bonus damage. The chance depends on the player's "Critical Chance" stat, which can be increased using the "Luck" attribute. The amount of bonus damage depends on both the weapon's original attack and the player's "Critical Bonus" stat. This stat can be increased by putting points into the Strength attribute.

Enemy Loot Drops

Previously, enemies only dropped experience, health, energy or fatigue orbs. Now, some enemies have a chance to drop loot in the form of equippable items, potions, or materials! Some items are more likely to be dropped by specific enemies, and the loot is randomized.

Status Menu Changes

The Stats Menu (seen above) has been improved to make the detailed text on the left panel more readable. Additionally, the names of various stats have been revised to better reflect their usage. There are similar changes in the Item Description section of the inventory menu.

Bug Fixes

Several bugs have been fixed in this update, including a user requested fix to improve the "durability warning" sound effect. The warning beep now only plays for a short time, and only after using the item. Additionally, Poneroids are now oriented correctly when walking on ceilings. The following issues have also been fixed:

  • Fixed Poneroids walking upside down appearing in the wrong orientation

  • Fixed Treasure Chests and Plants appearing to be inverted when spawning perfectly upside-down

  • Changed durability SFX implementation so that it only plays for ~1 second after use

  • Fixed a bug causing armor and shield defense not being factored into damage calculations

  • Fixed a combat bug where activating one weapon's skill would lock out Strato using any other weapon's skill until the cooldown reset

To see the full list of changes, please visit 0.1.75 Patch Notes. Here at Tetravoxel Limited we would like to thank the community for all their suggestions, bug reports, and support since Caverns' release a little over a month ago. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible! - Team Tetravoxel ( :

Source

Steam News / 19 March 2019

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