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Steam News3 March 20197y ago

UPDATE: Patch 0.1.6

Update 0.1.6 Hello Everyone! Today's update focuses on performance improvements and bug-fixes. After Update 0.1.

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Full Caverns: Lost Sky update

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What changed

4 fixes1 addition2 changes1 removal
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
changedUpdate 0.1.6Hello Everyone! Today's update focuses on performance improvements and bug-fixes. After Update 0.1.4 we have been testing Caverns on many different computers, and we identified several performance bottlenecks. This week we rolled out a large number of changes designed to eliminate those bottlenecks.
addedStutter ReductionIn the past, witnessing the green loading barrier usually meant you were in for a bad case of the stutters. This caused major playability issues, especially if you were under attack at the time. The latest build fixes these issues by removing almost all stuttering while new chunks are loading! Combat, mining, and movement and no longer impaired by sharp lag spikes.
changedNew FeaturesTreasure Chest Improvements During internal playtesting, we discovered that requiring the user to put away their current item to open a chest quickly became irritating. As a result, Strato can now open chests while wielding a weapon or a tool. Crafting Improvements The crafting menu has been re-arranged so that you can see the recipe list right under the "Craft" button, instead of forcing the user to scroll. Additionally, the status bar (upper left-hand corner) now flashes red whenever Strato takes damage for poison, enemy attacks, or high falls.
fixedBug FixesThis week we also fixed a number of bugs, including an annoying issue which allowed Strato to kick a treasure chest over and over again. Only when the user stopped would the chest open. This has been fixed - one kick is enough! Here are some of the highlights:
fixedBug FixesFixed Strato being able to kick a treasure chest over and over before the popup opens
fixedBug FixesFixed an issue which might cause voxel script entities (such as Poneroids) to freeze indefinitely in cramped spawn zones

Update 0.1.6

Hello Everyone! Today's update focuses on performance improvements and bug-fixes. After Update 0.1.4 we have been testing Caverns on many different computers, and we identified several performance bottlenecks. This week we rolled out a large number of changes designed to eliminate those bottlenecks.

Stutter Reduction

In the past, witnessing the green loading barrier usually meant you were in for a bad case of the stutters. This caused major playability issues, especially if you were under attack at the time. The latest build fixes these issues by removing almost all stuttering while new chunks are loading! Combat, mining, and movement and no longer impaired by sharp lag spikes.

New Features

Treasure Chest Improvements During internal playtesting, we discovered that requiring the user to put away their current item to open a chest quickly became irritating. As a result, Strato can now open chests while wielding a weapon or a tool. Crafting Improvements The crafting menu has been re-arranged so that you can see the recipe list right under the "Craft" button, instead of forcing the user to scroll. Additionally, the status bar (upper left-hand corner) now flashes red whenever Strato takes damage for poison, enemy attacks, or high falls.

Bug Fixes

This week we also fixed a number of bugs, including an annoying issue which allowed Strato to kick a treasure chest over and over again. Only when the user stopped would the chest open. This has been fixed - one kick is enough! Here are some of the highlights:

  • Fixed Strato being able to kick a treasure chest over and over before the popup opens

  • Fixed an issue which might cause voxel script entities (such as Poneroids) to freeze indefinitely in cramped spawn zones

  • Chunk loading barriers no longer appear when mining a chunk which has already finished loading.

For the full list of changes, see 0.1.5 Patch Notes and 0.1.6 Patch Notes. Here at Tetravoxel Limited would like to thank the community for all their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible! - Team Tetravoxel ( :

Source

Steam News / 3 March 2019

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