Full notes
Full Caverns: Lost Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone, Patch 0.1.3 is finally here! This patch address several performance and game-play issues, and contains numerous improvements to enemy AI and combat mechanics. Included in Patch 0.1.3:
What changed
- Performance
- Gameplay
The game now plays battle music when enemies have targeted Strato and are nearby
Numerous threading tweaks behind the scenes resulting in large average FPS gains while chunks are loading
Loading chunks now have an invisible boundary preventing the player from entering the chunk until it is loaded
Enemy animation sequences now loop correctly when the same animation repeats consecutively
Poneroid attack patterns have been tweaked so that they aim properly at Strato, and do not intersect each other.
Some save corruption issues resulting in missing equipment when the game is saved and exited too quickly
A crash on some systems within the options setting screen has been resolved
Note: If you have previously installed Caverns: Lost Sky, you may need to reset your music volume in the options screen as a result of these changes.
For the full list, see: 0.1.3 Patch Notes We've also increased the length of the spawn "treasure trail" - follow the torches for some surprises! Our next update (Patch 0.1.4) will finally change the game over mechanic so that you automatically load from your last save file - without restarting the executable. Patch 0.1.4 will release next week, by Friday. As always we thank the community for their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible! - Team Tetravoxel ( :
Source
Changelog.gg summarizes and formats this update. How we read updates.
