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Steam News6 February 20197y ago

UPDATE: Patch 0.1.1

Hello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game!

Full notes

Full Caverns: Lost Sky update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release. The first patch, which was released on Monday, fixed a large number of release issues. These fixes include:

What changed

6 fixes0 additions1 change0 removals
  • Fixes
  • Gameplay
  • Performance
  • Balance
fixedHello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release. The first patch, which was released on Monday, fixed a large number of release issues. These fixes include:
fixedFixed the ability to leave full screen mode
fixedFixed several lock-on targeting issues when switching weapons
fixedFixed losing your recently equipped weapon or tool on save
fixedFixed a number of issues related to Poneroid attack patterns
fixedFixed a crash when your third weapon was equipped and breaks while opening the inventory simultaneously and clicking on the (now destroyed) item

Caverns: Lost Sky changes

fixedHello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release. The first patch, which was released on Monday, fixed a large number of release issues. These fixes include:
fixedFixed the ability to leave full screen mode
fixedFixed several lock-on targeting issues when switching weapons
fixedFixed losing your recently equipped weapon or tool on save
fixedFixed a number of issues related to Poneroid attack patterns
  • Fixed the ability to leave full screen mode

  • Fixed several lock-on targeting issues when switching weapons

  • Fixed losing your recently equipped weapon or tool on save

  • Fixed a number of issues related to Poneroid attack patterns

  • Fixed a crash when your third weapon was equipped and breaks while opening the inventory simultaneously and clicking on the (now destroyed) item

Please see: 0.1.1 Patch Notes, in the Change Log forum, for the full list. In order to effectively communicate which fixes or features are planned in future updates, there will be a post (for each update) in the Suggestions Forum detailing what will be changed. We have received numerous concerns about current missing features that our user greatly require, and we hear you. Our next update will consist of an overhaul to our games settings screen, allowing the user to select critical features such as: Resolution, Mouse Inversion, Mouse Sensitivity, and a particle limit. Following this announcement there will be a post in the Suggestions Forum with more details. Additionally, we are currently working on the permanent replacement for our temporary Game Over solution. We acknowledge that the current solution (restarting the executable) is far from ideal. This solution is a temporary patch while we resolve a critical error with the automatic-reload feature. This error had a small chance of corrupting the user's save file. Due to this issue, we made the call to have the executable restart, as a temporary stop-gap measure. The automatic reload feature is currently our highest priority, and we expect to push an update to enable it within the next couple weeks. Rest assured that we are not spending time on anything that does not implement this feature, besides additional options to allow users to optimize their experience as is. Once again, thank you to everyone for your interest in Caverns: Lost Sky. As our first game and our first self-published software project, we are extremely appreciative of your suggestions and feedback. Please look forward to much more frequent posts in the future. - Team Tetravoxel ( :

Source

Steam News / 6 February 2019

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