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Steam News10 June 202625d ago

QOL Features Added and Being Tested For Release

Hello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well.

Full notes

Full Cavernreach update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well. Probably the biggest addition is the "Hint System" that was put in place to help guide players when they need help or get lost on what to do next. I realized it can get confusing listening to the dialouge, exploring the cave, real life things that take your attention away, or just quitting the game and coming back to it the next day. It's easy to forget what to do, or where to go.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedHello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well. Probably the biggest addition is the "Hint System" that was put in place to help guide players when they need help or get lost on what to do next. I realized it can get confusing listening to the dialouge, exploring the cave, real life things that take your attention away, or just quitting the game and coming back to it the next day. It's easy to forget what to do, or where to go.
addedAlso, it's been noted that some of the character speeds needed adjustments. This has been on my to-do list for quite some time, but was less pressing than other bugs that came up. But I have also adjusted the speed of crawling and swimming, to be a little faster so you aren't spending so much time getting around while in those positions. Swimming was especially slow, but hopefully players can now see a difference.
changedThe audio system was redone recently, in the way the game handled the audio. This in turn, broke the slider on in the menu to adjust the volume. I have reworked the audio slider and it will now adjust and save your volume preference. I am working on a few other audio adjustments that will hopefully make it into the initial full release.
changedThose are the biggest improvements that have happened in the last few days. These improvements are not released yet as they are still being tested. Thanks!
addedNew hint system, press TAB on keyboard to get a hint of what to do next in the game and guidance
changedFixes on audio volume sliders and audio system rework

Cavernreach changes

addedHello everyone. New features have been added based on some feedback (you know who you are) and my own thoughts on it as well. Probably the biggest addition is the "Hint System" that was put in place to help guide players when they need help or get lost on what to do next. I realized it can get confusing listening to the dialouge, exploring the cave, real life things that take your attention away, or just quitting the game and coming back to it the next day. It's easy to forget what to do, or where to go.
addedAlso, it's been noted that some of the character speeds needed adjustments. This has been on my to-do list for quite some time, but was less pressing than other bugs that came up. But I have also adjusted the speed of crawling and swimming, to be a little faster so you aren't spending so much time getting around while in those positions. Swimming was especially slow, but hopefully players can now see a difference.
changedThe audio system was redone recently, in the way the game handled the audio. This in turn, broke the slider on in the menu to adjust the volume. I have reworked the audio slider and it will now adjust and save your volume preference. I am working on a few other audio adjustments that will hopefully make it into the initial full release.
changedThose are the biggest improvements that have happened in the last few days. These improvements are not released yet as they are still being tested. Thanks!
addedNew hint system, press TAB on keyboard to get a hint of what to do next in the game and guidance

Because of that issue, players can press TAB on the keyboard and a text popup will appear and slowly fade out to help guide you when you need help. You will still have to rely on some memory of how the cave system is laid out, as intended, but hopefully this will cut down on becoming totally lost in what to do next in the story.

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Also, it's been noted that some of the character speeds needed adjustments. This has been on my to-do list for quite some time, but was less pressing than other bugs that came up. But I have also adjusted the speed of crawling and swimming, to be a little faster so you aren't spending so much time getting around while in those positions. Swimming was especially slow, but hopefully players can now see a difference.

-

The audio system was redone recently, in the way the game handled the audio. This in turn, broke the slider on in the menu to adjust the volume. I have reworked the audio slider and it will now adjust and save your volume preference. I am working on a few other audio adjustments that will hopefully make it into the initial full release.

Those are the biggest improvements that have happened in the last few days. These improvements are not released yet as they are still being tested. Thanks!

::TL;DR::

  • New hint system, press TAB on keyboard to get a hint of what to do next in the game and guidance

  • Fixes on audio volume sliders and audio system rework

  • Movement speed adjustments on crawling and swimming

Source

Steam News / 10 June 2026

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