In this update7
Full notes
Full Cavern of Mourning update
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What changed
- Fixes
- UI and audio
- Balance
- Gameplay
Cavern of Mourning changes
Bug Fixes
Hopefully fixed Ascended (please work)
Fixed Ace help icon staying even after saving him
Fixed Self sacrifice to hopefully work as intended
Fixed some spelling errors because I'm illiterate
Hopefully fixed infinite purple region
Fixed some other small stuff that I forgot about
Balancing
Rapid Slash
Increased amount of damage by 2
Hopefully this makes it feel more useful
Heavy Hit
Increased the chance of it to hit
Slightly increased damage (does one more damage)
Hopefully this makes it less frustrating to use and feels more rewarding
Deep Slash
Increased cool down to 8
I felt like this ability was way to strong to be able to use it constantly
Rest
Added the ability to rest to regain some stamina
There was only three ways to regain stamina, level up, energy water or rest at a campfire, I feel like it was very difficult to regain stamina so it made using abilities kinda pointless and annoying to use
Slime's
Decreased amount of health and defense
Slightly increased damage
Due to how high there HP and defense was it was annoying fighting them, you deal 1 damage to them and they deal 0 damage to you and you did that for 20 minutes. Not fun.
Totem of life
Now has a small chance to not be consumed when used
New Thing
Firehead
New Hard enemy in the lost forest
Has a new achievement tied to killing it
Source
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