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Steam News6 April 20262mo ago

Bug fixes, Balancing & New Thing

Bug Fixes Hopefully fixed Ascended (please work) Fixed Ace help icon staying even after saving him Fixed Self sacrifice to hopefully work as intended Fixed some spelling errors because I'm illiterate Hopefully fixed inf

In this update7

Full notes

Full Cavern of Mourning update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions6 changes0 removals
  • Fixes
  • UI and audio
  • Balance
  • Gameplay
fixedBug FixesHopefully fixed Ascended (please work)
fixedBug FixesFixed Ace help icon staying even after saving him
fixedBug FixesFixed Self sacrifice to hopefully work as intended
fixedBug FixesFixed some spelling errors because I'm illiterate
fixedBug FixesHopefully fixed infinite purple region
fixedBug FixesFixed some other small stuff that I forgot about

Cavern of Mourning changes

fixedHopefully fixed Ascended (please work)
fixedFixed Ace help icon staying even after saving him
fixedFixed Self sacrifice to hopefully work as intended
fixedFixed some spelling errors because I'm illiterate
fixedHopefully fixed infinite purple region

Bug Fixes

  • Hopefully fixed Ascended (please work)

  • Fixed Ace help icon staying even after saving him

  • Fixed Self sacrifice to hopefully work as intended

  • Fixed some spelling errors because I'm illiterate

  • Hopefully fixed infinite purple region

  • Fixed some other small stuff that I forgot about

Balancing

Rapid Slash

  • Increased amount of damage by 2

    Hopefully this makes it feel more useful

Heavy Hit

  • Increased the chance of it to hit

  • Slightly increased damage (does one more damage)

    Hopefully this makes it less frustrating to use and feels more rewarding

Deep Slash

  • Increased cool down to 8

    I felt like this ability was way to strong to be able to use it constantly

Rest

  • Added the ability to rest to regain some stamina

    There was only three ways to regain stamina, level up, energy water or rest at a campfire, I feel like it was very difficult to regain stamina so it made using abilities kinda pointless and annoying to use

Slime's

  • Decreased amount of health and defense

  • Slightly increased damage

    Due to how high there HP and defense was it was annoying fighting them, you deal 1 damage to them and they deal 0 damage to you and you did that for 20 minutes. Not fun.

Totem of life

  • Now has a small chance to not be consumed when used

New Thing

Firehead

  • New Hard enemy in the lost forest

  • Has a new achievement tied to killing it

Source

Steam News / 6 April 2026

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