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Steam News6 March 20263mo ago

Demo Update v0.9.21

Hello All! Thanks for picking up the Next Fest Demo of Cavern. I hope you all had a good time with it. Among a few crashes and poor experiences, the feedback I got was mostly positive and excited!

Full notes

Full Cavern update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello All!

What changed

0 fixes4 additions12 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
changedAmong a few crashes and poor experiences, the feedback I got was mostly positive and excited!
addedI've tried to help new players get started with a better (more forced) tutorial with more explanation and imagery.
addedI've added a few other small changes:
changedHover over the player portrait for desc.
changedunique Upgrade rooms now properly load! (more floor variation, and some special traps)
changedMina buff (arrow gets a +1 damage mod, so that all types of damage are slightly more effective on Mina).

Thanks for picking up the Next Fest Demo of Cavern.

I hope you all had a good time with it.

Among a few crashes and poor experiences, the feedback I got was mostly positive and excited!

I've tried to help new players get started with a better (more forced) tutorial with more explanation and imagery.

I think this should help a lot. Let me know!

I've added a few other small changes:

  • Better character descriptions for all characters

  • Hover over the player portrait for desc.

  • Rocks in the main menu start as invulnerable, so you cant strand yourself without swapping.

  • cobwebs slow less

  • unique Upgrade rooms now properly load! (more floor variation, and some special traps)

  • Mina buff (arrow gets a +1 damage mod, so that all types of damage are slightly more effective on Mina).

  • Burn change - burn is slower and only ticks once (dealing 1 fire damage) but can stack!

  • Poison change - can stack

  • New upgrade - Disguise (enemies have a chance not to notice you

  • Poison dart changes - can "backstab" enemies, dealing extra damage to enemies that are not targeting you actively.

  • Charge Module - an early shield based swap you can get to generate shields on status cooldown.

  • Mini Antidote - an early anti status effect swap you can get, eliminates one bad status effect.

  • Wooden Key - early key swap, 20% chance to unlock a chest with a gold lock.

  • Dirt Bomb - a way to generate rocks

  • Edge tile optimizations!

  • All health upgrades now heal

Thanks for checking it out. I'm planning to do a huge rework of the "Equip" and "Pickup" system to merge the two. Making it simpler for new players, and more intuitive as a whole. It will buff and change many of the characters early, (POJ-II is a problem) but I will find better ways to balance that after. The core experience should be fluid and seamless, and the balance has to support that.

I'll keep ya'll updated on the youtube!

Cheers,

Brendan

DogmaQuest

Source

Steam News / 6 March 2026

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