HomeGamesUpdatesPricingMethodology
Steam News29 April 201610y ago

Update 1.2

Minor Prop Adjustments While watching other players play online, I noticed a few tiny problem areas that hadn't revealed themselves during beta tests. I'll continue fixing small issues like these as they arise.

Full notes

Full Caveman World: Mountains of Unga Boonga update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedMinor Prop Adjustments While watching other players play online, I noticed a few tiny problem areas that hadn't revealed themselves during beta tests. I'll continue fixing small issues like these as they arise. If you want to help out, please take screenshots of weird behaviors, and share them with me. I'll be happy to update the game with needed improvements. Jump Adjustments I've watched several videos where players seem to have difficulty holding Energy and Jump simultaneously, so I have tweaked the Jump settings. Now, the game ALWAYS uses Energy when Jumping, regardless of whether you are holding Shift or not. The result is a slightly higher jump, with less stress on the Shift button's usage. More To Come!

Caveman World: Mountains of Unga Boonga changes

changedMinor Prop Adjustments While watching other players play online, I noticed a few tiny problem areas that hadn't revealed themselves during beta tests. I'll continue fixing small issues like these as they arise. If you want to help out, please take screenshots of weird behaviors, and share them with me. I'll be happy to update the game with needed improvements. Jump Adjustments I've watched several videos where players seem to have difficulty holding Energy and Jump simultaneously, so I have tweaked the Jump settings. Now, the game ALWAYS uses Energy when Jumping, regardless of whether you are holding Shift or not. The result is a slightly higher jump, with less stress on the Shift button's usage. More To Come!

Minor Prop Adjustments While watching other players play online, I noticed a few tiny problem areas that hadn't revealed themselves during beta tests. I'll continue fixing small issues like these as they arise. If you want to help out, please take screenshots of weird behaviors, and share them with me. I'll be happy to update the game with needed improvements. Jump Adjustments I've watched several videos where players seem to have difficulty holding Energy and Jump simultaneously, so I have tweaked the Jump settings. Now, the game ALWAYS uses Energy when Jumping, regardless of whether you are holding Shift or not. The result is a slightly higher jump, with less stress on the Shift button's usage. More To Come!

Source

Steam News / 29 April 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.