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Steam News2 September 202510mo ago

Celebrating 10 years

28th August 2025 marks 10 years since Caveman Craig was first released on Steam! We (Rhys, Tim and Ricky) thought we would make a rare appearance to celebrate and reflect on what Caveman Craig has meant to us, and share

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Full Caveman Craig update

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changedFor those of you who still have Caveman Craig on your wishlist but haven't taken the plunge.. we're offering a grokkin' huge discount for the next month, so now's your chance to grab a copy for spare change!
changedReflection from Rhys (co-creator, coder)My perspective on the value of publishing a video game has changed considerably in the past decade or so. The lasting impact of Caveman Craig hasn't been the joy of the creative process, nor the fame & fortune (or prospect thereof). For me the most valuable thing about having created Caveman Craig is that I've been able to have a hand in creating fond memories for you - the players. Over the years I have heard from many of you who have said what a big part of your childhood (or adulthood) Caveman Craig was. That is quite inspirational and moving to me.
changedReflection from Rhys (co-creator, coder)Of course, many fond memories of my own come to mind when I think about Caveman Craig. Some of you will know that the first iteration of Caveman Craig was a runner up in a video game competition hosted by YoYo Games (the crew behind GameMaker) in 2008. I was in my last year of school. The GameMaker/YoYo Games Community was probably one of, if not the largest online congregation of indie game developers back then. Those were special times, spending most of my non-school time making friends on 64Digits and the GMC and creating games, tutorials, engines and so on for the community to enjoy and use. Caveman Craig was pretty much the last GameMaker thing I released before life & circumstance moved me on from that community.
changedReflection from Tim (co-creator, animator)Nonetheless, I took a peek over at our Steam store, which I do from time-to-time, and realised that we were only days away from hitting TEN YEARS of our beloved game living on Steam.

Caveman Craig changes

changedFor those of you who still have Caveman Craig on your wishlist but haven't taken the plunge.. we're offering a grokkin' huge discount for the next month, so now's your chance to grab a copy for spare change!
changedMy perspective on the value of publishing a video game has changed considerably in the past decade or so. The lasting impact of Caveman Craig hasn't been the joy of the creative process, nor the fame & fortune (or prospect thereof). For me the most valuable thing about having created Caveman Craig is that I've been able to have a hand in creating fond memories for you - the players. Over the years I have heard from many of you who have said what a big part of your childhood (or adulthood) Caveman Craig was. That is quite inspirational and moving to me.
changedOf course, many fond memories of my own come to mind when I think about Caveman Craig. Some of you will know that the first iteration of Caveman Craig was a runner up in a video game competition hosted by YoYo Games (the crew behind GameMaker) in 2008. I was in my last year of school. The GameMaker/YoYo Games Community was probably one of, if not the largest online congregation of indie game developers back then. Those were special times, spending most of my non-school time making friends on 64Digits and the GMC and creating games, tutorials, engines and so on for the community to enjoy and use. Caveman Craig was pretty much the last GameMaker thing I released before life & circumstance moved me on from that community.
changedNonetheless, I took a peek over at our Steam store, which I do from time-to-time, and realised that we were only days away from hitting TEN YEARS of our beloved game living on Steam.

28th August 2025 marks 10 years since Caveman Craig was first released on Steam!

We (Rhys, Tim and Ricky) thought we would make a rare appearance to celebrate and reflect on what Caveman Craig has meant to us, and share a bit about what we're up to these days.

For those of you who still have Caveman Craig on your wishlist but haven't taken the plunge.. we're offering a grokkin' huge discount for the next month, so now's your chance to grab a copy for spare change!

Reflection from Ricky (composer)

Caveman Craig was my very first game, and you never forget your first. It was a wonderful experience that really set me on my path, and I’m grateful it was part of my journey. Even now, it brings a smile to my face whenever I hear from the Parabox team, it carries that special feeling. Congratulations on 10 years on Steam, and a salute to everyone who played and supported it!

Reflection from Rhys (co-creator, coder)

My perspective on the value of publishing a video game has changed considerably in the past decade or so. The lasting impact of Caveman Craig hasn't been the joy of the creative process, nor the fame & fortune (or prospect thereof). For me the most valuable thing about having created Caveman Craig is that I've been able to have a hand in creating fond memories for you - the players. Over the years I have heard from many of you who have said what a big part of your childhood (or adulthood) Caveman Craig was. That is quite inspirational and moving to me.

Of course, many fond memories of my own come to mind when I think about Caveman Craig. Some of you will know that the first iteration of Caveman Craig was a runner up in a video game competition hosted by YoYo Games (the crew behind GameMaker) in 2008. I was in my last year of school. The GameMaker/YoYo Games Community was probably one of, if not the largest online congregation of indie game developers back then. Those were special times, spending most of my non-school time making friends on 64Digits and the GMC and creating games, tutorials, engines and so on for the community to enjoy and use. Caveman Craig was pretty much the last GameMaker thing I released before life & circumstance moved me on from that community.

These days I'm spending most of my spare time writing or listening to music, and hanging out with my lovely wife and my two bunnies.

I play Valorant and Gran Turismo a lot, and plenty of other games in between.

Tim and I still spitball ideas for games regularly, just waiting for the right idea to come along. Honestly I would love to jump back into making video games, so never say never!

Reflection from Tim (co-creator, animator)

Last week at work, for our morning mandatory conversation starter, our team leader asked; Who is the best video game character? So many classic characters flashed by in my mind, but the entrepreneurial side of me saw this as an opportunity... "Caveman Craig!" I answered.

I don't think anybody knew who he was, and I certainly don't think it resulted in us clocking over another sale of our game on Steam.

Nonetheless, I took a peek over at our Steam store, which I do from time-to-time, and realised that we were only days away from hitting TEN YEARS of our beloved game living on Steam.

Caveman Craig was born out of both myself and my little brother Rhys having

Source

Steam News / 2 September 2025

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