In this update3
Full notes
Full Caveman Caravan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Caveman Caravan changes
After continued observation of gameplay from players and personal testing, this update seeks to implement some needed changes for the purposes of better game feel.
ADDITIONS:
"Harsh Conditions" Expanded
The amount of possible harsh conditions effecting game mechanics directly(previously just heavy fog and quakes) has been expanded.
There are now two categories of mechanics-impacting harsh conditions, one normal variety which appears on the second and third season, and then a harder variety for the final. For example, Heavy Fog is now a standard variety, while Quakes is in the harder category.
This should help to make the midgame of a run less difficult on average, but keep the endgame consistenly more challenging.
Game Speed
The game speed should now be more consistent across devices.
The game speed can also now be adjusted up and down with buttons next to the options button. Speeds include 1x,2x,4x, 1/2x, and 1/4x
The 1/4 speed is mostly there to be funny, honestly.
Rewards
Something on the title screen now changes when you've cleared a run with all six leaders.
And maybe if you're extra committed, you can get a second change, too...?
ADJUSTMENTS:
Tools
Most tools which add a tag to tiles of a specific tag now also provide extra resource when those tiles are scored.
Some tiles which give extra resource to tiles of a specific tag have been made more powerful
BUGFIXES:
Hitting the terminal code entry button on a controller now only opens the code UI on the title screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
