Full notes
Full Caveblazers update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
- Server
Caveblazers changes
New update is now live! Mainly just tweaks and fixes, but also includes compatibility for our first (and probably only) DLC expansion!
v1.2.0 Change List
Flash white indicator before Draze attacks
Bat dash sound effect
Increased attack charge time for Lava Swarms
Chain melee now does melee damage instead of magic
More items can now be supered
Reduced Snare Bow and Grinder damage, but they can now be supered
Slowed down Pitboy ranged attack speed
Splorts aim their charge attack slower
Fixed Deathrig splitting in to 4
Fixed Poison Slimes not poisoning
Fixed Purple Slime being permanently stunned when stunned
Fixed Goliath crushing people while they're reviving
Fixed snares from Snare Bow persisting after Snare Bow is unequipped
v1.2.0a Change List
Fixed restart button in arena
Fixed various inventory/shrine related errors
Fixed error after final boss
Fixed bosses being broken
Fixed Snare Bow unequip error
v1.2.0b Change List
Poison Slime poison deals less damage
Poison Slimes aim slower
Tormentors release you from their tongues after a while
Arena Leaderboards
Slight card rebalancing
Fixed players getting stuck in blocks in the arena
Fixed Giant Purple slime friendly fire
v1.2.0c Change List
Changed daily run server to a more stable one
Replaced Judgement & Might Blessings will less powerful ones in the arena
Replaced Cleric's Orb in the arena with a less powerful equivalent
Arena waves now have a timeout, in case there are blessings/items that you can't reach
Squidclopes are only spawned alongside other enemies in the arena
Fixed Growth Card not stopping at Wave 10
Fixed magic items charging from hitting shielded Crushers
Fixed Mahntis follower attacking relic-related things
Fixed "wave start" cards not happening after hitting the "restart" button
Fixed getting relic bonuses in the arena
Surprise! Unannounced until this point, I've been working on a fun new game mode for Caveblazers, and it's cheap as chips ($2 USD).
Key Features
Fight off endless waves of enemies in an ever-changing arena, gathering upgrades and new weapons after each wave.
Collect packs of cards as you level up in the arena, and tokens to spend in the shop! Select a deck of up to 5 cards before going in to the arena and create your build based on how you want to play.
New stuff! Blessings, monsters & items which all appear in the arena (the blessings & items also appear in the regular game mode too)
If that sounds like your kind of thing, then pick it up here: http://store.steampowered.com/app/767570 Or if you've bought the Yogscast Jingle Jam bundle, then you already own it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
